Somehow I missed this. OK Go isn't something you'd find me listeining to, but I wouldn't turn them off if they came up in a radio.

But their videos are nothing short of amazing and I am excited to watch and rewatch their masterpieces over and over again.

Blender Studio collaborating with them is great news on its own, but learning about OSC and potentially using something like that for my live performances would be even more rad.

https://studio.blender.org/blog/announcing-an-animated-video-project-with-ok-go/

#blender #okgo #impulsepurchase

Somehow I missed this. OK Go isn't something you'd find me listeining to, but I wouldn't turn them off if they came up in a radio.

But their videos are nothing short of amazing and I am excited to watch and rewatch their masterpieces over and over again.

Blender Studio collaborating with them is great news on its own, but learning about OSC and potentially using something like that for my live performances would be even more rad.

https://studio.blender.org/blog/announcing-an-animated-video-project-with-ok-go/

#blender #okgo #impulsepurchase

alcinnz
alcinnz boosted

So here is where you do art?

#render #renderedArt #3DRender #CGI #CGArt #3DArt #ArchViz #ArchVis #MastoArt3D #FediArt #Xanathon #art #Blender #Blender3D #3D

The image shows a cozy, sunlit artist’s studio filled with creative energy and a sense of organized chaos. Sunlight streams through tall, angled windows, casting warm patterns across the wooden herringbone floor. In the center stands a blank canvas on an easel, waiting to be painted. Around it are stools, brushes, sketchbooks, and scattered open art books. One corner features a still life setup draped in cloth with clay vases and fruit for study. Shelves line the back wall, stacked with books, canvases, jars of paint, and art supplies. A large drafting table with brushes and a pink laptop sits by the windows, while another workbench holds sculpting tools and a small clay figure. A soft beige couch with pillows rests in the foreground, offering a place to relax amid the clutter. The space feels alive with artistic process, a blend of messiness and inspiration, as though an artist has just stepped away mid-creation.

So here is where you do art?

#render #renderedArt #3DRender #CGI #CGArt #3DArt #ArchViz #ArchVis #MastoArt3D #FediArt #Xanathon #art #Blender #Blender3D #3D

The image shows a cozy, sunlit artist’s studio filled with creative energy and a sense of organized chaos. Sunlight streams through tall, angled windows, casting warm patterns across the wooden herringbone floor. In the center stands a blank canvas on an easel, waiting to be painted. Around it are stools, brushes, sketchbooks, and scattered open art books. One corner features a still life setup draped in cloth with clay vases and fruit for study. Shelves line the back wall, stacked with books, canvases, jars of paint, and art supplies. A large drafting table with brushes and a pink laptop sits by the windows, while another workbench holds sculpting tools and a small clay figure. A soft beige couch with pillows rests in the foreground, offering a place to relax amid the clutter. The space feels alive with artistic process, a blend of messiness and inspiration, as though an artist has just stepped away mid-creation.

Mapping the journey of the French exploration vessel La Boussole, from August 1785 to Jan 1788.
Quite an epic journey!

Route taken from logbooks in the CLIWOC database (https://www.historicalclimatology.com/cliwoc.html)

It and its sister ship sunk after leaving Australia, in the Solomon Islands (this part is not shown)

#Blender#QGIS

A globe spins around as the camera follows a short red line as it meanders across the oceans. This is the route of La Boussole, a French expedition from 1785-1788 It starts in Brittany, rounds the west coast of Africa, down the east coast of South America It rounds cape Horn and tracks up to Hawaii. Goes up to Alaska and down the Pacific coast of North America Crosses to Macau, down to the Phillipines, then up the coast of Asia to Kamchatka, then south the middle of the Pacific From there it crosses westwards to Australia at Botany Bay
A globe spins around as the camera follows a short red line as it meanders across the oceans. This is the route of La Boussole, a French expedition from 1785-1788 It starts in Brittany, rounds the west coast of Africa, down the east coast of South America It rounds cape Horn and tracks up to Hawaii. Goes up to Alaska and down the Pacific coast of North America Crosses to Macau, down to the Phillipines, then up the coast of Asia to Kamchatka, then south the middle of the Pacific From there it crosses westwards to Australia at Botany Bay

Mapping the journey of the French exploration vessel La Boussole, from August 1785 to Jan 1788.
Quite an epic journey!

Route taken from logbooks in the CLIWOC database (https://www.historicalclimatology.com/cliwoc.html)

It and its sister ship sunk after leaving Australia, in the Solomon Islands (this part is not shown)

#Blender#QGIS

A globe spins around as the camera follows a short red line as it meanders across the oceans. This is the route of La Boussole, a French expedition from 1785-1788 It starts in Brittany, rounds the west coast of Africa, down the east coast of South America It rounds cape Horn and tracks up to Hawaii. Goes up to Alaska and down the Pacific coast of North America Crosses to Macau, down to the Phillipines, then up the coast of Asia to Kamchatka, then south the middle of the Pacific From there it crosses westwards to Australia at Botany Bay
A globe spins around as the camera follows a short red line as it meanders across the oceans. This is the route of La Boussole, a French expedition from 1785-1788 It starts in Brittany, rounds the west coast of Africa, down the east coast of South America It rounds cape Horn and tracks up to Hawaii. Goes up to Alaska and down the Pacific coast of North America Crosses to Macau, down to the Phillipines, then up the coast of Asia to Kamchatka, then south the middle of the Pacific From there it crosses westwards to Australia at Botany Bay

Encounter In The Wasteland

#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #Robot #Mech #3D #Blender #Blender3D

Encounter In The Wasteland

#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #Robot #Mech #3D #Blender #Blender3D

Open source 3D graphics application Blender is bringing support to multi-touch tablets, starting with the iPad Pro with Apple Pencil. Support for "Android and other graphic tablets" is also on the roadmap. https://code.blender.org/2025/07/beyond-mouse-keyboard/#Blender#Android#iPadOS#iPad#OpenSource#Tablets

alcinnz
Jeremy Garniaux
alcinnz and 1 other boosted

Flight over Spitzbergen. Approaching Longyearbyen from the north-east.

DEM source: Norwegian Polar Institute (2014). Terrengmodell Svalbard (S0 Terrengmodell) [Dataset]. Norwegian Polar Institute. https://doi.org/10.21334/NPOLAR.2014.DCE53A47

Used #QGIS to add an 'skyview factor' raster to add texture (ambient occlusion would also work here, with a bit of tweaking)

#Blender

A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.
A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.

Flight over Spitzbergen. Approaching Longyearbyen from the north-east.

DEM source: Norwegian Polar Institute (2014). Terrengmodell Svalbard (S0 Terrengmodell) [Dataset]. Norwegian Polar Institute. https://doi.org/10.21334/NPOLAR.2014.DCE53A47

Used #QGIS to add an 'skyview factor' raster to add texture (ambient occlusion would also work here, with a bit of tweaking)

#Blender

A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.
A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.

his name is Big Dipper and I love him

the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.
the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.

his name is Big Dipper and I love him

the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.
the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.

trying out #Blender 4.5 LTS. Now includes a built in '.OBJ import' geometry node.

Found a quick way to fix my DEM-derived meshes, to get rid of lakes - or lochs, this one is Scotland :)

Before, I'd go into edit mode, select a flat face, select-similar with a normal difference of 0, and delete the faces

This geometry nodes setup does the same thing, but faster and non-destructively.

Comparison is really dot-product equals 1 (or > .999999)