Encounter In The Wasteland

#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #Robot #Mech #3D #Blender #Blender3D

Encounter In The Wasteland

#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #Robot #Mech #3D #Blender #Blender3D

Open source 3D graphics application Blender is bringing support to multi-touch tablets, starting with the iPad Pro with Apple Pencil. Support for "Android and other graphic tablets" is also on the roadmap. https://code.blender.org/2025/07/beyond-mouse-keyboard/#Blender#Android#iPadOS#iPad#OpenSource#Tablets

alcinnz
Jeremy Garniaux
alcinnz and 1 other boosted

Flight over Spitzbergen. Approaching Longyearbyen from the north-east.

DEM source: Norwegian Polar Institute (2014). Terrengmodell Svalbard (S0 Terrengmodell) [Dataset]. Norwegian Polar Institute. https://doi.org/10.21334/NPOLAR.2014.DCE53A47

Used #QGIS to add an 'skyview factor' raster to add texture (ambient occlusion would also work here, with a bit of tweaking)

#Blender

A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.
A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.

Flight over Spitzbergen. Approaching Longyearbyen from the north-east.

DEM source: Norwegian Polar Institute (2014). Terrengmodell Svalbard (S0 Terrengmodell) [Dataset]. Norwegian Polar Institute. https://doi.org/10.21334/NPOLAR.2014.DCE53A47

Used #QGIS to add an 'skyview factor' raster to add texture (ambient occlusion would also work here, with a bit of tweaking)

#Blender

A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.
A cinematic-style flight over Spitzbergen. The camera flies fast and low along a glacial valley, flies over a pass, descends into another valley, banks quickly and skims across water. It finishes flying low above the valley where Longyearbyen is, before ascending skywards.

his name is Big Dipper and I love him

the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.
the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.

his name is Big Dipper and I love him

the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.
the DIP from before but now it's an animated walking creature, still with the :3 and wiggly tail, now also squninty eyes. It's walking on a PCB.

trying out #Blender 4.5 LTS. Now includes a built in '.OBJ import' geometry node.

Found a quick way to fix my DEM-derived meshes, to get rid of lakes - or lochs, this one is Scotland :)

Before, I'd go into edit mode, select a flat face, select-similar with a normal difference of 0, and delete the faces

This geometry nodes setup does the same thing, but faster and non-destructively.

Comparison is really dot-product equals 1 (or > .999999)

trying out #Blender 4.5 LTS. Now includes a built in '.OBJ import' geometry node.

Found a quick way to fix my DEM-derived meshes, to get rid of lakes - or lochs, this one is Scotland :)

Before, I'd go into edit mode, select a flat face, select-similar with a normal difference of 0, and delete the faces

This geometry nodes setup does the same thing, but faster and non-destructively.

Comparison is really dot-product equals 1 (or > .999999)

Visualising the length of Chile, by rotating it around the globe to compare with other countries and continents.

#Blender#QGIS

A globe cantered on Chile, which is highlighted in red. The globe rotates (and sometimes Chile does, too) to compare it to the size of other locations. Comparisons are made to Mexico and West coast of Contiguous USA, Mediterranean, Indonesia, Australia, Antarctica and Africa, in that order.
A globe cantered on Chile, which is highlighted in red. The globe rotates (and sometimes Chile does, too) to compare it to the size of other locations. Comparisons are made to Mexico and West coast of Contiguous USA, Mediterranean, Indonesia, Australia, Antarctica and Africa, in that order.

Visualising the length of Chile, by rotating it around the globe to compare with other countries and continents.

#Blender#QGIS

A globe cantered on Chile, which is highlighted in red. The globe rotates (and sometimes Chile does, too) to compare it to the size of other locations. Comparisons are made to Mexico and West coast of Contiguous USA, Mediterranean, Indonesia, Australia, Antarctica and Africa, in that order.
A globe cantered on Chile, which is highlighted in red. The globe rotates (and sometimes Chile does, too) to compare it to the size of other locations. Comparisons are made to Mexico and West coast of Contiguous USA, Mediterranean, Indonesia, Australia, Antarctica and Africa, in that order.
Dion Moult
Dion Moult boosted

Excited to launch a tutorial series for #Blender + #BonsaiBIM — built around a real-world pocket neighborhood project.

120+ concise, beginner-friendly videos (~4.5 min each) take you from modeling a simple cube to producing a clean construction drawing set.

Includes open libraries for entourage, materials, drawing standards & prefab modeling — no need to reinvent the wheel.

20% of revenue supports Bonsai / IfcOpenShell dev.

📽 Info: https://hub.openingdesign.com/OpeningDesign/Bonsai_Tutorials#readme

#openBIM#OSArch #NativeIFC

Blender + Bonsai Tutorials: Content Preview
Blender + Bonsai Tutorials: Content Preview

Animation visualising the speed of an Edinburgh tram journey from Newhaven to Edinburgh Airport (the full route)

Time scale is approximately 1 sec of animation to 1 minute real time, the whole trip took about an hour.

Red is slow, yellow is fast. Speeded up a lot past Haymarket, when the tracks diverge from the road network.

Used data copyright #OpenStreetMap contributors in QGIS to snap the points to route

#Blender#QGIS#Edinburgh

A 3d animation. The camera follows the tram route from above looking forward The track is a worm-like series of spheres, sized and coloured by speed. Stations show up as blue domes, with the station title above
A 3d animation. The camera follows the tram route from above looking forward The track is a worm-like series of spheres, sized and coloured by speed. Stations show up as blue domes, with the station title above