In case you missed it live, @manuq and @cassidy streamed a first look at Threadbare, our new open source game built with @godotengine! Check out the recording to learn why we’re building a game and how anyone can contribute to tell their own story.

https://www.youtube.com/live/zlxXSgPMOYc

#Godot#GodotEngine#Threadbare#OpenSource#gameDev#indieGame

Join @manuq and @cassidy this Thursday at 1800 UTC (11 AM PDT) as we share a bit behind the scenes of Threadbare, our collaboratively-built open source game made in Godot Engine!

It's currently pre-alpha, but Threadbare is a story-driven game where players don’t just explore a world—they co-create it.

https://youtube.com/live/zlxXSgPMOYc

We hope to see you there!

#godot#GodotEngine#OpenSource#gameDev

Join @manuq and @cassidy this Thursday at 1800 UTC (11 AM PDT) as we share a bit behind the scenes of Threadbare, our collaboratively-built open source game made in Godot Engine!

It's currently pre-alpha, but Threadbare is a story-driven game where players don’t just explore a world—they co-create it.

https://youtube.com/live/zlxXSgPMOYc

We hope to see you there!

#godot#GodotEngine#OpenSource#gameDev

Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

Since I wasn't able to finish it yesterday, time for some more clothes pixelling today!

Come join me!

https://www.twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

A character cuts a tree beside a building delimited by fences. Other characters can be seen nearby, walking around and working on other things.
A character cuts a tree beside a building delimited by fences. Other characters can be seen nearby, walking around and working on other things.

Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

Now that one hair style is close to complete, time to test out making clothes for the characters!

Come join me!

https://www.twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

A character cuts a tree beside a building delimited by fences. Other characters can be seen nearby, walking around and working on other things.
A character cuts a tree beside a building delimited by fences. Other characters can be seen nearby, walking around and working on other things.