Desperate help sought;

Would anyone out there who works with 3D display design be willing to put together a rectangular gallery space walk through for me at all please?

I am preparing an Arts Council England funding application and need to update my currently flat gallery display details before submitting in late September. I don't have any experience with 3D. Any help is immensely appreciated.

Thank you.

#3DDesign#3DGraphics#Graphics#HelpSought#VisualArtist

Desperate help sought;

Would anyone out there who works with 3D display design be willing to put together a rectangular gallery space walk through for me at all please?

I am preparing an Arts Council England funding application and need to update my currently flat gallery display details before submitting in late September. I don't have any experience with 3D. Any help is immensely appreciated.

Thank you.

#3DDesign#3DGraphics#Graphics#HelpSought#VisualArtist

ARM is adding dedicated neural accelerators to its GPUs starting in 2026, bringing support for features like Neural Super Sampling, an AI upscaler that can reduce GPU workloads by rendering 540p content and upscaling to 1080p in as little as 4ms. https://newsroom.arm.com/news/arm-announces-arm-neural-technology#Arm#GPU#Upscaling#NeuralAccelerator #graphics

Continuing my exploration of reimplementing LÖVE upon a risc32cfimv with memory-mapped I/O... How'd I reimplement its love.keyboard module?

I'd register some Assembly code to for the keyboard to interrupt with PS/2 scancodes (or F0 to indicate that the next scancode was released) read into an I/O shift register & validated over a SPI protocol. Which would precede to copy that into a ringbuffer which our LÖVE runtime can convert into events, possibly whilst filtering out key repeats.

1/3?

alcinnz
alcinnz boosted

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

Gotta love good ol' 1-bit pixel dithering (ordered, Floyd-Steinberg, etc.) 💚

𝙈𝙖𝙘𝙋𝙖𝙞𝙣𝙩 𝘼𝙧𝙩 𝙁𝙧𝙤𝙢 𝙏𝙝𝙚 𝙈𝙞𝙙-80𝙨 𝙎𝙩𝙞𝙡𝙡 𝙇𝙤𝙤𝙠𝙨 𝙂𝙧𝙚𝙖𝙩 𝙏𝙤𝙙𝙖𝙮

https://blog.decryption.net.au/posts/macpaint.html

#PixelArt#RetroComputing#VintageComputing #retro #apple #BlackAndWhite #computers #computing #1980s #macOS#Mac#tech #technology #vintage #nostalgia #old #graphics #CharacterDesign #design #artwork #digital #DigitalArt #art #artist #arte #arts#GraphicDesign #MastoArt#FediArt #CreativeToots#ArtistsOnMastodon

Gotta love good ol' 1-bit pixel dithering (ordered, Floyd-Steinberg, etc.) 💚

𝙈𝙖𝙘𝙋𝙖𝙞𝙣𝙩 𝘼𝙧𝙩 𝙁𝙧𝙤𝙢 𝙏𝙝𝙚 𝙈𝙞𝙙-80𝙨 𝙎𝙩𝙞𝙡𝙡 𝙇𝙤𝙤𝙠𝙨 𝙂𝙧𝙚𝙖𝙩 𝙏𝙤𝙙𝙖𝙮

https://blog.decryption.net.au/posts/macpaint.html

#PixelArt#RetroComputing#VintageComputing #retro #apple #BlackAndWhite #computers #computing #1980s #macOS#Mac#tech #technology #vintage #nostalgia #old #graphics #CharacterDesign #design #artwork #digital #DigitalArt #art #artist #arte #arts#GraphicDesign #MastoArt#FediArt #CreativeToots#ArtistsOnMastodon

alcinnz
alcinnz boosted

So I'm rendering stuff in the following order:

1. Background image
2. Background fluid color, opaque
3. Sprites etc
4. Foreground fluid color, transparent

So where there's fluid, you should not see the background image, right

SO WHY DO I SEE A BACKGROUND IMAGE

Worse, if I remove the call to draw the foreground fluid, OR make the foreground fluid transparent, IT BEHAVES AS I EXPECT AND THE BACKGROUND IMAGE GOES AWAY

What the actual fuck

#gamedev #graphics #opengl #graphicsprogramming

¡Abbie!
¡Abbie! boosted

NVIDIA is full of shit

Since the disastrous launch of the RTX 50 series, NVIDIA has been unable to escape negative headlines: scalper bots are snatching GPUs away from consumers before official sales even begin, power connectors continue to melt, with no fix in sight, marketing is becoming increasingly deceptive, GPUs are missing processing units when they leave the factory, and the drivers, for which NVIDIA has

https://www.osnews.com/story/142706/nvidia-is-full-of-shit/

#Graphics

NVIDIA is full of shit

Since the disastrous launch of the RTX 50 series, NVIDIA has been unable to escape negative headlines: scalper bots are snatching GPUs away from consumers before official sales even begin, power connectors continue to melt, with no fix in sight, marketing is becoming increasingly deceptive, GPUs are missing processing units when they leave the factory, and the drivers, for which NVIDIA has

https://www.osnews.com/story/142706/nvidia-is-full-of-shit/

#Graphics

So I'm rendering stuff in the following order:

1. Background image
2. Background fluid color, opaque
3. Sprites etc
4. Foreground fluid color, transparent

So where there's fluid, you should not see the background image, right

SO WHY DO I SEE A BACKGROUND IMAGE

Worse, if I remove the call to draw the foreground fluid, OR make the foreground fluid transparent, IT BEHAVES AS I EXPECT AND THE BACKGROUND IMAGE GOES AWAY

What the actual fuck

#gamedev #graphics #opengl #graphicsprogramming