Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.

Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.

Hi #bevy ! It may be release season, but it's time for a quick #bevymergetrain. As I explained this morning in a mentoring meeting with a PM from #godot (!), each week, I go over the community-approved PRs and make a final call.

Let's take a look at the 8 PRs: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review

Hello world, I'm looking for a graphic designer to give my game a Steam capsule, a logo, a banner, everything (maybe more)

If you're interested or know someone good, my DMs are open.

Oh, it's paid of course.

#gamedev #indiegames #indiedev #godot #gameart #pixelart #godotengine #isometric

A isometric Pixel art game with great music
A isometric Pixel art game with great music
AdrianC
AdrianC boosted

Hello ! If you want to do cool combos with dice in a cozy shop, you can play my new game on itch !

It's called PreRolled ✨

https://orphic-dreaming.itch.io/prerolled

#dice#GameDev#GameJam#ShovelJam #itch #godot#DnD#MadeWithGodot#Krita#2D#Web #free#VideoGames#Cute#DigitalArt

Gameplay of Prerolled, where dices are being placed in a box and sold to a client
Gameplay of Prerolled, where dices are being placed in a box and sold to a client

Hello ! If you want to do cool combos with dice in a cozy shop, you can play my new game on itch !

It's called PreRolled ✨

https://orphic-dreaming.itch.io/prerolled

#dice#GameDev#GameJam#ShovelJam #itch #godot#DnD#MadeWithGodot#Krita#2D#Web #free#VideoGames#Cute#DigitalArt

Gameplay of Prerolled, where dices are being placed in a box and sold to a client
Gameplay of Prerolled, where dices are being placed in a box and sold to a client

Nice! There’s still a fair amount of jank, that jump animation is appalling, and part of his hair does culling at random camera angles. But, I took my custom character and made him move! #GameDev#Godot

Footage of a goofy-looking guy in a cotton jacket walking around, jumping with the wrong animation frames, walking in circles, running, and switching to first-person view to look at the blue test character.
Footage of a goofy-looking guy in a cotton jacket walking around, jumping with the wrong animation frames, walking in circles, running, and switching to first-person view to look at the blue test character.

In case you missed it live, @manuq and @cassidy streamed a first look at Threadbare, our new open source game built with @godotengine! Check out the recording to learn why we’re building a game and how anyone can contribute to tell their own story.

https://www.youtube.com/live/zlxXSgPMOYc

#Godot#GodotEngine#Threadbare#OpenSource#gameDev#indieGame

In case you missed it live, @manuq and @cassidy streamed a first look at Threadbare, our new open source game built with @godotengine! Check out the recording to learn why we’re building a game and how anyone can contribute to tell their own story.

https://www.youtube.com/live/zlxXSgPMOYc

#Godot#GodotEngine#Threadbare#OpenSource#gameDev#indieGame

Okay, so after a lot of tinkering and messing around, I managed to get a 3D model generated with #MakeHuman to animate with the free animation assets from Mixamo. Still a lot to figure out, and some aspects of this character look pretty goofy, but I might be able to get this guy as the player character in #Godot soon!

#GameDev

Various animations of a generic white dude with brown hair and drab, crappy clothes walking around at various angles.
Various animations of a generic white dude with brown hair and drab, crappy clothes walking around at various angles.