Hachi: An Image Search Engine
https://eagledot.xyz/hachi.md.html
#HackerNews #Hachi #Image #Search #Engine #Technology #Innovation #AI #Tools
#Tag
Hachi: An Image Search Engine
https://eagledot.xyz/hachi.md.html
#HackerNews #Hachi #Image #Search #Engine #Technology #Innovation #AI #Tools
Atuin’s New Runbook Execution Engine
https://blog.atuin.sh/introducing-the-new-runbook-execution-engine/
#HackerNews #Atuin #Runbook #Execution #Engine #Automation #Tech #News
S&box is now an open source game engine
https://sbox.game/news/update-25-11-26
#HackerNews #S&box #open #source #game #engine #gaming #news #game #development #indie #games
A DOOM vector engine for rendering in KiCad, and over an audio jack
https://www.mikeayles.com/#kidoom
#HackerNews #DOOM #KiCad #vector #engine #audio #jack #rendering #gaming #tech
I learned Vulkan and wrote a small game engine with it
https://edw.is/learning-vulkan/
#HackerNews #Vulkan #Game #Engine #Learning #IndieDev #GameDev #Programming
Building a Durable Execution Engine with SQLite
https://www.morling.dev/blog/building-durable-execution-engine-with-sqlite/
#HackerNews #Building #Durable #Execution #Engine #SQLite #HackerNews #TechBlog #Database
Building a Simple Search Engine That Works
https://karboosx.net/post/4eZxhBon/building-a-simple-search-engine-that-actually-works
#HackerNews #Building #a #Search #Engine #Simple #Search #Engine #Tech #Innovation #Coding #Tips
Brimstone: ES2025 JavaScript engine written in Rust
https://github.com/Hans-Halverson/brimstone
#HackerNews #Brimstone #ES2025 #Rust #JavaScript #Engine #HackerNews
Boa: A standard-conforming embeddable JavaScript engine written in Rust
https://github.com/boa-dev/boa
#HackerNews #Boa #JavaScript #Rust #Embeddable #Engine #OpenSource #Programming
Bubble's gonna burst!
OpenAI generated US$4.3 billion in revenue in the first half of 2025, according to financial disclosures to shareholders.
The artificial intelligence firm reported a net loss of US$13.5 billion during the same period, with more than half attributed to the remeasurement of convertible interest rights.
Research and development expenses were its largest cost, totaling US$6.7 billion in the first half.
(OpenAI current valuation: $500Bn.)
https://www.techinasia.com/news/openais-revenue-rises-16-to-4-3b-in-h1-2025
I'm not sure #SEC of last few decades would have ever investigated this kind of #Investment #capitalism. Company #Stock #buybacks have became a major #marketplace #engine without any real scrutiny.
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
Hey! I've been creating a #game #engine #framework in #vala
Its ECS based, and its called Veggies (eat your veggies!). 🥦
My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev
The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.
I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs
Hey! I've been creating a #game #engine #framework in #vala
Its ECS based, and its called Veggies (eat your veggies!). 🥦
My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev
The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.
I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
A space for Bonfire maintainers and contributors to communicate