
Lately I’ve been working on some small but nice improvements for @planifyapp
Nothing huge, but those little details that make the app feel smoother and more polished.
Let’s go 👇
#Tag
Lately I’ve been working on some small but nice improvements for @planifyapp
Nothing huge, but those little details that make the app feel smoother and more polished.
Let’s go 👇
Lately I’ve been working on some small but nice improvements for @planifyapp
Nothing huge, but those little details that make the app feel smoother and more polished.
Let’s go 👇
Added smooth animations to @planifyapp progress bars with a celebratory bounce effect when hitting 100%. Nothing beats that satisfying feeling when completing all tasks! #planify #gtk #vala #opensource
Added smooth animations to @planifyapp progress bars with a celebratory bounce effect when hitting 100%. Nothing beats that satisfying feeling when completing all tasks! #planify #gtk #vala #opensource
Hello everyone!
In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.
https://codeberg.org/edwood-grant/cglm-vapi
You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.
I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!
Hello everyone!
In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.
https://codeberg.org/edwood-grant/cglm-vapi
You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.
I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!
Hey! I've been creating a #game #engine #framework in #vala
Its ECS based, and its called Veggies (eat your veggies!). 🥦
My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev
The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.
I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs
Veggies currently has features like:
* Simple arcade-style motion and collision detection
* ECS with prefabs
* Scene structure.
* Actor paradigm for those who prefer a different approach.
And well, the use of the #Vala language. Its built on top the #SDL3 Vapis I made as well.
I like vala, I wish it was more popular. Oh well, I'm making this just in case someone wants to do something other than GTK.
Its still in development, hopefully I'll release it soon! Most likely on a FLOSS license.
Hey! I've been creating a #game #engine #framework in #vala
Its ECS based, and its called Veggies (eat your veggies!). 🥦
My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev
The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.
I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs
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