AdrianC
AdrianC boosted

Prerolled was ranked #10 out of 1160 games for the shovel jam !!

https://orphic-dreaming.itch.io/prerolled

We had so much fun making it + so much support that we are still working on it.

We made a big update, that features new dice and better mechanics.

Please try to break the game as much as you can, we need to see what combos are too strong 馃ぁ

#MadeWithGodot#GodotEngine#VideoGames#GameDev#2D#Cozy#Dice#Art#Krita#DeckBuilding#Web#Itch#GameJam#Game#IndieGame#Free#Cute#Wholesome

A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards

Prerolled was ranked #10 out of 1160 games for the shovel jam !!

https://orphic-dreaming.itch.io/prerolled

We had so much fun making it + so much support that we are still working on it.

We made a big update, that features new dice and better mechanics.

Please try to break the game as much as you can, we need to see what combos are too strong 馃ぁ

#MadeWithGodot#GodotEngine#VideoGames#GameDev#2D#Cozy#Dice#Art#Krita#DeckBuilding#Web#Itch#GameJam#Game#IndieGame#Free#Cute#Wholesome

A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
Mre. Dartigen [maker mode]
Jess Mahler
Anke
Mre. Dartigen [maker mode] and 2 others boosted

the No ICE in California bundle is in its home stretch with less than $4,000 away from raising $100,000.
let鈥檚 help it reach it鈥檚 goal!
share it or buy some games to help an important cause 馃憞馃憞馃憞
https://itch.io/b/3110/no-ice-in-california
~
#Games#Game#IndieGame#IndieGames#Charity

And IFComp is also likely to be affected, including the next competition opening for judging in just over a month. IFTF folk are currently urgently reviewing that. I wonder if I'll be able to play any IFComp games this year. #IFComp#interactiveFiction#OnlineSafetyAct #game#IndieGame

Thanks to the various people who have been poking me about the #pornocalypse news on Steam (July 15) and itch.io (today). Pornocalypse has been an ErosBlog reporting beat since 2013 but I'm tired and broke; not claiming this post adds much to the narrative, just nails it into my dozen-year timeline of reports, for the record:

https://www.erosblog.com/2025/07/24/pornocalypse-comes-for-steam-and-itch/

#Pornocalypse#Steam#Itchio #games #gaming #porn#AdultGames #game#PornGames#XxxGames#XXX#AdultGames#Incest#NSFW

Thanks to the various people who have been poking me about the #pornocalypse news on Steam (July 15) and itch.io (today). Pornocalypse has been an ErosBlog reporting beat since 2013 but I'm tired and broke; not claiming this post adds much to the narrative, just nails it into my dozen-year timeline of reports, for the record:

https://www.erosblog.com/2025/07/24/pornocalypse-comes-for-steam-and-itch/

#Pornocalypse#Steam#Itchio #games #gaming #porn#AdultGames #game#PornGames#XxxGames#XXX#AdultGames#Incest#NSFW

alcinnz
alcinnz boosted

Hey! I've been creating a #game #engine #framework in #vala

Its ECS based, and its called Veggies (eat your veggies!). 馃ウ

My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.

I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.
My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.

Hey! I've been creating a #game #engine #framework in #vala

Its ECS based, and its called Veggies (eat your veggies!). 馃ウ

My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.

I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.
My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.

Been watching this repo (YKnytt) for so long, finally able to play Knytt Stories on macOS and relive the moments 馃槍 (huge fan of this game and its soundtracks)

Latest release has "YKnytt_v0.6.8_macos_not_tested.zip" https://github.com/youkaicountry/yknytt/releases/tag/0.6.8

#KnyttStories #game

Screen recording of Yknytt running on macOS
Screen recording of Yknytt running on macOS