alcinnz
alcinnz boosted

Hey! I've been creating a #game #engine #framework in #vala

Its ECS based, and its called Veggies (eat your veggies!). 馃ウ

My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.

I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.
My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.

Hey! I've been creating a #game #engine #framework in #vala

Its ECS based, and its called Veggies (eat your veggies!). 馃ウ

My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.

I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.
My simple game framework 'Veggies' running a very simple Bunnymark sample (this renders a bunch of bouncing rotated and tinted bunnies to test performance of the engine in general). Currently it can render up to 16000 bunnies before dropping below 30 FPS in my machine. Not very performant, but I haven't donde any optimizations yet.

I'm currently looking for a remote software development job

I have plenty of experience making software using all sorts of languages, frameworks and tools. Tho I have the most experience with Rust, C++, C#. I also usually do native cross platform applications and backend.

You can find my full CV on my website https://luna.graphics

#GetFediHired #JobSearch #RemoteWork #Rust #Rustlang #CPP #CSharp #Backend

Today, I implemented the #async / #await pattern (as known from #csharp and meanwhile quite some other languages) ...

... in good old #C! 馃槑

Well, at least sort of.

* It requires some standard library support, namely #POSIX user context switching with #getcontext and friends, which was deprecated in POSIX-1.2008. But it's still available on many systems, including #FreeBSD, #NetBSD, #Linux (with #glibc). It's NOT available e.g. on #OpenBSD, or Linux with some alternative libc.

* I can't do anything about the basic language syntax, so some boilerplate comes with using it.

* It has some overhead (room for extra stacks, even extra syscalls as getcontext unfortunately also always saves/restores the signal mask)

But then ... async/await in C! 馃コ

Here are the docs:
https://zirias.github.io/poser/api/latest/class_p_s_c___async_task.html

#C #coding

I'm currently looking for a remote software development job

I have plenty of experience making software using all sorts of languages, frameworks and tools. Tho I have the most experience with Rust, C++, C#. I also usually do native cross platform applications and backend.

You can find my full CV on my website https://luna.graphics

#GetFediHired #JobSearch #RemoteWork #Rust #Rustlang #CPP #CSharp #Backend