🚫 Why Fighter Jets Ban 90% of C++ Features // LaurieWired
🚫 Why Fighter Jets Ban 90% of C++ Features // LaurieWired
Western strategic dissonance, U.N. cowardice, a gutted civil society and cynical Thai aggression are providing cover for a weakened Hun Sen https://www.japantimes.co.jp/commentary/2025/12/29/japan/the-world-is-failing-cambodia/?utm_medium=Social&utm_source=mastodon #commentary #japan #cambodia #thailand #defense #cambodiathailandrelations #hunsen #hunmanet #cpp
We're gonna need a bigger Rust
「 Microsoft plans to eliminate every line of C and C++ from the company by 2030. This potential "rewrite" could dramatically change Windows 11.
"Our strategy is to combine AI *and* Algorithms to rewrite Microsoft’s largest codebases," a Microsoft engineer noted.
"Our North Star is “1 engineer, 1 month, 1 million lines of code” 」
Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code ( #FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMS
Anyone has experience in getting hands on small projects?
Does anyone knows good way to find #gig opportunity for software dev? I'd like to avoid pitfalls of well known platforms. I can do:
- #Rust CLI/Dev tools, APIs
- #C code ( #FreeRTOS, #Zephyr, #Linux including some #drivers or #v4l2)
- #Cpp C++ code
- #Bash or #Python scripts, tools
- #CI workflows (GitHub, GitLab)
- #Yocto layers
- #Debian packaging + #DKMS
Anyone has experience in getting hands on small projects?
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port.
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port.
Je sais pas si c'est mon benchmark (probablement) qui est foireux mais...
J'ai une fonction bool f1 (), et une fonction bool f2() { return not f1(); }...
bah f2() est plus rapide tout le temps...
l'autre solution que j'envisage c'est que puisque les deux fonction sont des constexpr inline... le compilateur fait de la magie et il arrive mieux à optimiser f2 for some reason... 🤷
I wish... I wish I was coding in modern cpp, not a more than decade old version.
I just stumble onto a very stupid case were I have two header files with the same guard. (from 2 different "modules".) (yes the architecture is kinda wack but honestly I've seen way worst. )
It wouldn't have happened with actual modules. ( At least I hope... otherwise what is even the point ? )
Do you really still need it in C++26 ?
Can't C++ get a better switch ? Does it has one nobody told me about ?
Do you really still need it in C++26 ?
Can't C++ get a better switch ? Does it has one nobody told me about ?
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI
Interesting story about a bug when porting a game to VR and reminds me of discussions in WG21 LWG about rounding modes for floating points #CPlusPlus #CPP
Interesting story about a bug when porting a game to VR and reminds me of discussions in WG21 LWG about rounding modes for floating points #CPlusPlus #CPP
Ah, donc en C++ on peut avoir ça:
A& B::getA() { <some code> }
const A& B::getA() const { <the same exact code> }
et ça choc personne... Bien bien bien...
My old #Rust in #Android team just published a blog post showing Android continues to improve #security by pushing for more memory safe code: https://security.googleblog.com/2025/11/rust-in-android-move-fast-fix-things.html
The results are amazing: Android now writes more Rust than C++, and the **Rust changes land faster** due to fewer revisions and faster code reviews. Medium and large changes are **rolled back about 4 times less** than changes written in C++.