Async #19 is out!
You will learn everything about #Zoethical recordings and radio!
And petites singularités organising le salon du livre politique.
Async #19 is out!
You will learn everything about #Zoethical recordings and radio!
And petites singularités organising le salon du livre politique.
Async #19 is out!
You will learn everything about #Zoethical recordings and radio!
And petites singularités organising le salon du livre politique.
This is gold if you're using async Rust 💯
🌀 **channels-console** — A TUI dashboard for inspecting std/tokio/futures/crossbeam channels.
📊 Watch messages, queue depth, throughput & memory usage live.
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/pawurb/channels-console
#rustlang #ratatui #tui #async #concurrency #tokio #debugging
hotpath.rs
Simple #Rust #profiler with memory and #async data-flow insights - quickly find and #debug #performance bottlenecks.
Repo:
These deep-dive #dotnet videos are a treasure!
"Cancellation Tokens with Stephen Toub"
https://www.youtube.com/watch?v=h1GvSPaRQ-U
A fun looking project 🤩 SSE for Django using Postgres pub/sub as the messaging layer
Yet another great example of async Django. Long lived ASGI connections that just aren’t feasible with WSGI’s worker-per-connection model.
I’m looking forward to giving it a play.
https://github.com/usmanhalalit/DjangoRealtime #django #sse #postgres #async
These deep-dive #dotnet videos are a treasure!
"Cancellation Tokens with Stephen Toub"
https://www.youtube.com/watch?v=h1GvSPaRQ-U
A fun looking project 🤩 SSE for Django using Postgres pub/sub as the messaging layer
Yet another great example of async Django. Long lived ASGI connections that just aren’t feasible with WSGI’s worker-per-connection model.
I’m looking forward to giving it a play.
https://github.com/usmanhalalit/DjangoRealtime #django #sse #postgres #async
To be clear, by “whether it would be welcome,” I’m not implying anyone would be hostile to it, but feedback I’ve gotten has been along the lines of, “What is the use-case?”
I think we now have a real-world use-case, instead of hypotheticals.
@ramsey My comment on the "call for working group" explains my big issue with it:
«I believe this "working group" already starts on the wrong foot with even the definition of "Stage 1".
Its first purpose ought to be: "What is the most single basic thing for most of the PHP users."
…
Launching straight into the intricacies of implementation isn't a constructive way forward, IMO.»
https://github.com/true-async/php-true-async-rfc/discussions/8#discussioncomment-15078769
This is gold if you're using async Rust 💯
🌀 **channels-console** — A TUI dashboard for inspecting std/tokio/futures/crossbeam channels.
📊 Watch messages, queue depth, throughput & memory usage live.
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/pawurb/channels-console
#rustlang #ratatui #tui #async #concurrency #tokio #debugging
Futurelock: A subtle risk in async Rust
https://rfd.shared.oxide.computer/rfd/0609
#HackerNews #Futurelock #async #Rust #subtle #risk #programming #security
How I turned Zig into my favorite language to write network programs in
https://lalinsky.com/2025/10/26/zio-async-io-for-zig.html
#HackerNews #Zig #Programming #Network #Programming #Language #Learning #Zig #Async #IO
Async Concurrency relates to Multi-threaded Concurrency
the same as
Manual Memory Management relates to Garbage Collection
(at least in systems languages like #Rust)
#SoftwareEngineering #Concurrency #Async #Comparison #RustLang
Async Concurrency relates to Multi-threaded Concurrency
the same as
Manual Memory Management relates to Garbage Collection
(at least in systems languages like #Rust)
#SoftwareEngineering #Concurrency #Async #Comparison #RustLang
Async #Rust is actually awesome! 
The last few days I've built a prototype(!) of a global "Hotkey" system e.g.:
Press & Hold LCtrl + Space
=> an async stream starts and only finishes if:
- another key is pressed or
- one of the Hotkeys is released
If it is not clear by now: this is a state-machine, which fits perfectly into Rust's #async model!
And the best part: This is actually the first time I've ever touched async #RustLang! Such a pleasant experience!
1/?
Async #Rust is actually awesome! 
The last few days I've built a prototype(!) of a global "Hotkey" system e.g.:
Press & Hold LCtrl + Space
=> an async stream starts and only finishes if:
- another key is pressed or
- one of the Hotkeys is released
If it is not clear by now: this is a state-machine, which fits perfectly into Rust's #async model!
And the best part: This is actually the first time I've ever touched async #RustLang! Such a pleasant experience!
1/?