Ray Marching Soft Shadows in 2D
https://www.rykap.com/2020/09/23/distance-fields/
#HackerNews #Ray #Marching #Soft #Shadows #in #2D #distancefields #graphics #rendering #technology #innovation
#Tag
Ray Marching Soft Shadows in 2D
https://www.rykap.com/2020/09/23/distance-fields/
#HackerNews #Ray #Marching #Soft #Shadows #in #2D #distancefields #graphics #rendering #technology #innovation
A DOOM vector engine for rendering in KiCad, and over an audio jack
https://www.mikeayles.com/#kidoom
#HackerNews #DOOM #KiCad #vector #engine #audio #jack #rendering #gaming #tech
Why would anyone, at this point, use Firefox over Chrome?
Diehards like me are absolutely disgusted with the AI BS Mozilla is pushing down everyone's throats, to just mention one thing. We will find a fork, or eventually hopefully a new independent browser.
Anybody else doesn't give a fsck so why would they use a cheap Chrome knock-off Mozilla made Firefox into, if they can get the real deal for free?
Well done Mozilla. You outplayed yourself.
@rysiek #Mozilla has the only #rendering engine that is not directly tied to a #GAFAM.
They are struggling to find reliable ways of financing the development of #Firefox.
AFAICS a "local first" AI is a way to lure the 95% of web users.
Losing #Firefox would be a sad new, even weighing in all those issues
📏 Text rendering and effects using GPU-computed distances
https://blog.pkh.me/p/47-text-rendering-and-effects-using-gpu-computed-distances.html
#graphics #gpu #programming #software #text #fonts #rendering #softwaredevelopment
📏 Text rendering and effects using GPU-computed distances
https://blog.pkh.me/p/47-text-rendering-and-effects-using-gpu-computed-distances.html
#graphics #gpu #programming #software #text #fonts #rendering #softwaredevelopment
Severe performance penalty found in VSCode rendering loop
https://github.com/microsoft/vscode/issues/272155
#HackerNews #VSCode #Performance #Rendering #Issue #Microsoft #GitHub #TechNews #Coding
What is blue and with just a hint of cocoa ? My, but a Mayan crocodile, of course !
The whole creation process for this exercise and a 3D viewer are available at: https://learngraspshow.eu/emporium/blue-crocodiles-are-very-good-listeners/
#3DpotteryTherapy #heritageAnd3D #modelling #3DArt #b3d #rendering #MayanBlueCrocodile
What is blue and with just a hint of cocoa ? My, but a Mayan crocodile, of course !
The whole creation process for this exercise and a 3D viewer are available at: https://learngraspshow.eu/emporium/blue-crocodiles-are-very-good-listeners/
#3DpotteryTherapy #heritageAnd3D #modelling #3DArt #b3d #rendering #MayanBlueCrocodile
Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?
Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?
🥳 New Kitten release!
Markdown and general renderer fixes.
Fixed:
• Nested Markdown sections rendering bug.
• Detection of components in Markdown where the opening tag spans multiple lines.
• Support for returning a component as a top-level object in a page.
• Slots in Markdown now work as they should (make sure you add them as block-level items, so with a leading and trailing empty line)
Enjoy!
💕
#Kitten#KittenRelease #SmallWeb#SmallTech#Markdown #rendering#HTML #web #dev
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
📣 Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate!
➡️ UX Designer | Dev Manager | Render and Graphics Engineers ✍️
#b3d #cganimation #rendering #uxdesign #jobs #apply
https://www.blender.org/jobs/
A space for Bonfire maintainers and contributors to communicate