
Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?
Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?
Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?
🥳 New Kitten release!
Markdown and general renderer fixes.
Fixed:
• Nested Markdown sections rendering bug.
• Detection of components in Markdown where the opening tag spans multiple lines.
• Support for returning a component as a top-level object in a page.
• Slots in Markdown now work as they should (make sure you add them as block-level items, so with a leading and trailing empty line)
Enjoy!
💕
#Kitten#KittenRelease #SmallWeb#SmallTech#Markdown #rendering#HTML #web #dev
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu
for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
Vello, https://github.com/linebender/vello.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu
for GPU access.
The more I learn about Vello, the more I'm fascinating by the number of state-of-the-art techniques that are used. It's so rich.
e.g. Fast GPU bounding boxes on tree-structured scenes, https://arxiv.org/abs/2205.11659
A space for Bonfire maintainers and contributors to communicate