alcinnz
alcinnz boosted

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

alcinnz
alcinnz boosted

So I'm rendering stuff in the following order:

1. Background image
2. Background fluid color, opaque
3. Sprites etc
4. Foreground fluid color, transparent

So where there's fluid, you should not see the background image, right

SO WHY DO I SEE A BACKGROUND IMAGE

Worse, if I remove the call to draw the foreground fluid, OR make the foreground fluid transparent, IT BEHAVES AS I EXPECT AND THE BACKGROUND IMAGE GOES AWAY

What the actual fuck

#gamedev #graphics #opengl #graphicsprogramming

So I'm rendering stuff in the following order:

1. Background image
2. Background fluid color, opaque
3. Sprites etc
4. Foreground fluid color, transparent

So where there's fluid, you should not see the background image, right

SO WHY DO I SEE A BACKGROUND IMAGE

Worse, if I remove the call to draw the foreground fluid, OR make the foreground fluid transparent, IT BEHAVES AS I EXPECT AND THE BACKGROUND IMAGE GOES AWAY

What the actual fuck

#gamedev #graphics #opengl #graphicsprogramming