Only a few weeks to go before #XDC2025 kicks off in Vienna! The full schedule of talks is now live at http://xdc2025.x.org !
Just in case there is somebody who is using Clear.Dental in production, I want to let everyone know I am making a number of major changes in the next few months (see attached image)
These will be major changes that will help bring Clear.Dental to the mass market. Now that Clear.Dental is the only Open Source EHR/PMS, getting people to switch has never been more important.
Just in case there is somebody who is using Clear.Dental in production, I want to let everyone know I am making a number of major changes in the next few months (see attached image)
These will be major changes that will help bring Clear.Dental to the mass market. Now that Clear.Dental is the only Open Source EHR/PMS, getting people to switch has never been more important.
We've been working on improving On-Screen Keyboard support in computers, mobile devices and TVs as part of the We Care About Your Input - KDE Goals initiative.
Check out what has been done so far in Plasma Virtual Keyboard and tell us what you'd like to see next. 💻️📱📺️
https://discuss.kde.org/t/plasma-virtual-keyboard-feedback-needed/39008
#kde#linux #accessibility #kdegoals #osk #virtualkeyboard#wayland
We've been working on improving On-Screen Keyboard support in computers, mobile devices and TVs as part of the We Care About Your Input - KDE Goals initiative.
Check out what has been done so far in Plasma Virtual Keyboard and tell us what you'd like to see next. 💻️📱📺️
https://discuss.kde.org/t/plasma-virtual-keyboard-feedback-needed/39008
#kde#linux #accessibility #kdegoals #osk #virtualkeyboard#wayland
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev
I've been having some thoughts about my game's windowing library. I use #glfw and am mostly happy with its API. But I'm not sure I wanna keep using it. I have weird stacking order and focus bugs on macOS, and window resizing is SUPER laggy on #GNOME #Wayland. Those are really the only two platforms I use.
I used to use #SDL to create windows. I moved to GLFW because SDL is overkill, but maybe I should go back.. if I can't find a way to make GLFW less broken that is #linux#gamedev #programming
Apparently, #KiCad had said some things about #Wayland support and how they don't work under #wxWidgets quite yet. Since we are also a wxWidgets program, we'll say a few things about our Wayland support, which isn't perfect:
- Toolbars don't work under Wayland.
- As of the latest stable, the track panel works, but needs to be optimized.
- Tooltips work.
This requires explanation, however (1/2).