alcinnz
alcinnz boosted

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev

I've been having some thoughts about my game's windowing library. I use #glfw and am mostly happy with its API. But I'm not sure I wanna keep using it. I have weird stacking order and focus bugs on macOS, and window resizing is SUPER laggy on #GNOME #Wayland. Those are really the only two platforms I use.

I used to use #SDL to create windows. I moved to GLFW because SDL is overkill, but maybe I should go back.. if I can't find a way to make GLFW less broken that is #linux#gamedev #programming

Apparently, #KiCad had said some things about #Wayland support and how they don't work under #wxWidgets quite yet. Since we are also a wxWidgets program, we'll say a few things about our Wayland support, which isn't perfect:

- Toolbars don't work under Wayland.

- As of the latest stable, the track panel works, but needs to be optimized.

- Tooltips work.

This requires explanation, however (1/2).