A massive new feature in #NeoFinder 9.0 for #macOS is the ability to create not just ONE, but FOUR thumbnails of a video file, just like a small video contact sheet.
This will give you a much better overview of what is in these long video recordings!
https://www.neofinder.de/forum/phpBB3/viewtopic.php?p=698#p698
#FilmMaking #MediaAssetManager #Catalog #VideoTools #VideoLibrary #VideoProducer #ARRI #RED #davinci #fcpx #videoworkflow #MacDev #AfterEffects #VideoProduction #PostProduction #Cinematography #IndieDev #Apple #BlackMagic
A massive new feature in #NeoFinder 9.0 for #macOS is the ability to create not just ONE, but FOUR thumbnails of a video file, just like a small video contact sheet.
This will give you a much better overview of what is in these long video recordings!
https://www.neofinder.de/forum/phpBB3/viewtopic.php?p=698#p698
#FilmMaking #MediaAssetManager #Catalog #VideoTools #VideoLibrary #VideoProducer #ARRI #RED #davinci #fcpx #videoworkflow #MacDev #AfterEffects #VideoProduction #PostProduction #Cinematography #IndieDev #Apple #BlackMagic
A new #Oliphaunt build is now available on #TestFlight!
This update adds support for Mastodon 4.5.0 — including the new quotes feature. I’m hoping this will be the last build before the #AppStore release, almost there!
I’d love to hear your #Feedback!
A new #Oliphaunt build is now available on #TestFlight!
This update adds support for Mastodon 4.5.0 — including the new quotes feature. I’m hoping this will be the last build before the #AppStore release, almost there!
I’d love to hear your #Feedback!
Big thing coming to the next Cork release!
#swiftUI #macOS #opensource #buildinpublic #macdev #homebrew #CorkApp
a way to use TextKit 2 without compromising user experience? #iosdev #macdev
https://blog.krzyzanowskim.com/2025/08/14/textkit-2-the-promised-land/
a way to use TextKit 2 without compromising user experience? #iosdev #macdev
https://blog.krzyzanowskim.com/2025/08/14/textkit-2-the-promised-land/
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev