A Visual No-Code Game Engine – 50x Easier Than Unity
#HackerNews #VisualNoCode #GameEngine #UnityAlternatives #GameDevelopment #EasierThanUnity #PlayMaker
#Tag
A Visual No-Code Game Engine – 50x Easier Than Unity
#HackerNews #VisualNoCode #GameEngine #UnityAlternatives #GameDevelopment #EasierThanUnity #PlayMaker
Hello everyone!
In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.
https://codeberg.org/edwood-grant/cglm-vapi
You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.
I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!
Hello everyone!
In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.
https://codeberg.org/edwood-grant/cglm-vapi
You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.
I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!
Oh I'd super appreciate any recommendations for programming language / library / frameworks that fit the following conditions (I've been struggling to get something up for a bit):
I'm fairly confident with C++, Java, C#, Rust and Python for making this, but depending on the language's similarity to the C family I could probably learn a new language for this pretty quickly.
My goal is to make a very small game engine similar to what Pico 8 and Love 2D provides but specifically targeting web builds as a built-in export option. Ideally a scripting language like Lua would be the code for the games.
Hashtags for reach:
#GameDev #GameEngine #IndieGameDev #Programming
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