Oh I'd super appreciate any recommendations for programming language / library / frameworks that fit the following conditions (I've been struggling to get something up for a bit):
- the resulting build can be built for web with relatively minimal overhead (not unity)
- provides some rendering API with a backend in like OpenGL (so I can support lower end devices)
- desktop runnable as well as web (so local testing is easier)
- isn't gonna break my laptop like rust projects with 500+ dependencies do (not sure why it does that)
- ideally has some scripting language parser library available for the language / framework, even if 3rd party.
I'm fairly confident with C++, Java, C#, Rust and Python for making this, but depending on the language's similarity to the C family I could probably learn a new language for this pretty quickly.
My goal is to make a very small game engine similar to what Pico 8 and Love 2D provides but specifically targeting web builds as a built-in export option. Ideally a scripting language like Lua would be the code for the games.
Hashtags for reach:
#GameDev #GameEngine #IndieGameDev #Programming