Discussion
Loading...

Post

  • About
  • Code of conduct
  • Privacy
  • Users
  • Instances
  • About Bonfire
Queen Of Bun :abunhdowohop:​
@queenofsquiggles@blobfox.coffee  ·  activity timestamp 2 months ago

Oh I'd super appreciate any recommendations for programming language / library / frameworks that fit the following conditions (I've been struggling to get something up for a bit):

  • the resulting build can be built for web with relatively minimal overhead (not unity)
  • provides some rendering API with a backend in like OpenGL (so I can support lower end devices)
  • desktop runnable as well as web (so local testing is easier)
  • isn't gonna break my laptop like rust projects with 500+ dependencies do (not sure why it does that)
  • ideally has some scripting language parser library available for the language / framework, even if 3rd party.

I'm fairly confident with C++, Java, C#, Rust and Python for making this, but depending on the language's similarity to the C family I could probably learn a new language for this pretty quickly.

My goal is to make a very small game engine similar to what Pico 8 and Love 2D provides but specifically targeting web builds as a built-in export option. Ideally a scripting language like Lua would be the code for the games.

Hashtags for reach:
#GameDev #GameEngine #IndieGameDev #Programming

  • Copy link
  • Flag this post
  • Block
Log in

bonfire.cafe

A space for Bonfire maintainers and contributors to communicate

bonfire.cafe: About · Code of conduct · Privacy · Users · Instances
Bonfire social · 1.0.0-rc.3.13 no JS en
Automatic federation enabled
  • Explore
  • About
  • Members
  • Code of Conduct
Home
Login