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¡Abbie! boosted
¡Abbie!
@antijingoist@masto.hackers.town  ·  activity timestamp 7 days ago

Not to detract from the Rain anniversary, but I just finished* my DOSember gamejam game.
My first real DOS game.

https://antijingoist.itch.io/visual-dos-88

#VisualDOS #DOSember #DOS #MSDOS

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Alex Akselrod boosted
Thomas Cherryhomes
@tschak@oldbytes.space  ·  activity timestamp 3 weeks ago

Help needed to port #FujiNet Battleship to:

#Atari8Bit #Apple2 #ColecoAdam #MSDOS #C64 #Plus4 #VIC20

Code is here:
git@github.com:FujiNetWIFI/fujinet-battleship.git

Code can also be borrowed from:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/5cardstud/cross-platform

Can you help?

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David Chisnall (*Now with 50% more sarcasm!*) and 1 other boosted
Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last week

Taking a break from MS-DOS, I've been working on a game for the #PsionSeries3 pocket computer, of which I own too many. Dragonfell is a #HOMM inspired game where two sides raise armies of creatures and send them against one another across a decaying land, trying to seize the other's citadel. That game goes into beta test today, hopefully for a release by Christmas. There may be an #msdos version in future, as it's different enough from HOMM to be worth porting.

Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
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¡Abbie!
@antijingoist@masto.hackers.town  ·  activity timestamp 7 days ago

Not to detract from the Rain anniversary, but I just finished* my DOSember gamejam game.
My first real DOS game.

https://antijingoist.itch.io/visual-dos-88

#VisualDOS #DOSember #DOS #MSDOS

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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last week

Taking a break from MS-DOS, I've been working on a game for the #PsionSeries3 pocket computer, of which I own too many. Dragonfell is a #HOMM inspired game where two sides raise armies of creatures and send them against one another across a decaying land, trying to seize the other's citadel. That game goes into beta test today, hopefully for a release by Christmas. There may be an #msdos version in future, as it's different enough from HOMM to be worth porting.

Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
Dragonfell running on four Psion Series 3 machines, showing off various different aspects of the game. Having too many Psions does have its advantages after all. From left to right: the new game menu where a player chooses what level of computer opponent to play against, or alternatively to play against a human opponent; the strategic map where the player gives armies to move around the land; the production map where the player decides what units to produce and where; and the tactical map where battles are fought when opposing armies try to occupy the same region on the strategic map.
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Claudius Link boosted
DesertFOX
@dfx@techhub.social  ·  activity timestamp 2 weeks ago

Mal ne allgemeine Anfrage an die Retro-Gemeinde: Hat von euch zufällig noch jemand eine deutschsprachige Diskettenversion des SimCity 2000 Urban Renewal Kits für DOS rumliegen und könnte mir davon ein Image zukommen lassen? Also keine CD-Version oder eine Compilation und auch keine Windows-Version, sondern die wirkliche SCURK Diskette?

Wäre euch sehr dankbar! 😃

P.S. Die Diskette müsste in etwa so ausgesehen haben. Hab ein Bild angehängt.

#FollowerPower #RetroGaming #DOSGaming #RetroGames #MSDOS #90er #SimCity #Maxis #Diskette #FloppyDisk

SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
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DesertFOX
@dfx@techhub.social  ·  activity timestamp 2 weeks ago

Mal ne allgemeine Anfrage an die Retro-Gemeinde: Hat von euch zufällig noch jemand eine deutschsprachige Diskettenversion des SimCity 2000 Urban Renewal Kits für DOS rumliegen und könnte mir davon ein Image zukommen lassen? Also keine CD-Version oder eine Compilation und auch keine Windows-Version, sondern die wirkliche SCURK Diskette?

Wäre euch sehr dankbar! 😃

P.S. Die Diskette müsste in etwa so ausgesehen haben. Hab ein Bild angehängt.

#FollowerPower #RetroGaming #DOSGaming #RetroGames #MSDOS #90er #SimCity #Maxis #Diskette #FloppyDisk

SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
SimCity 2000 - Urban Renewal Kit - Diskette für MS-DOS
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Thomas Cherryhomes
@tschak@oldbytes.space  ·  activity timestamp 3 weeks ago

Help needed to port #FujiNet Battleship to:

#Atari8Bit #Apple2 #ColecoAdam #MSDOS #C64 #Plus4 #VIC20

Code is here:
git@github.com:FujiNetWIFI/fujinet-battleship.git

Code can also be borrowed from:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/5cardstud/cross-platform

Can you help?

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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
Cyningstan
@cyningstan@mastodon.social replied  ·  activity timestamp 3 weeks ago

But the development history of #Barbarians is much longer than that. #msdos is the third platform for which I've released the game. The original version goes right back to 2010, when the game was developed for the once-popular range of pocket computers from #Psion, computers which are often sold short by being referred to as "PDAs." http://damian.cyningstan.org.uk/downloads/215/barbarians #gamedev

Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
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Andrew (Television Executive) boosted
Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Once #BarrenPlanet had been tested it was time to launch it into the world, this being April 2023. I've launched three projects since, maybe four by the time you read this, and the process hasn't changed much. You can read about the launch process in a blog post at http://dos.cyningstan.org.uk/post/201/barren-planet-out-into-the-world #gamedev #ibmpc #msdos #cga

The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
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Andrew (Television Executive) boosted
Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

The Dagger is a small, cheap blade weapon for stabbing enemies. The damage caused to enemies is based on the Agility of the player character. Being a basic weapon, daggers in the weapon shop are always identified for enchantments and curses, so you don't have to worry about your first weapon being cursed. But a Dagger in the dungeon might need closer inspection. Get The #ChambersBeneath from https://cyningstan.itch.io/the-chambers-beneath #roguelike #ibmpc #msdos #cga

Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
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Andrew (Television Executive) boosted
Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
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Andrew (Television Executive) boosted
Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp 4 weeks ago

The Necromancer is the final enemy in #Ossuary. He is the cause of all the chaos you've battled through. Unlike spectres and daemons, he is a living human and is vulnerable to blades, although his spells can blast you to pieces very quickly. He will not chase you like other monsters, he'll wait for you to come to him. If you kill him, then you will keep your gold... and your life! You can download the game from https://cyningstan.itch.io/ossuary #ibmpc #msdos #cga

Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp 4 weeks ago

Here are the three #BarrenPlanet campaigns running on a Hewlett Packard #hp100lx. You can download the game from https://cyningstan.itch.io/barren-planet, where you will find links to the two DLC campaigns. #hp200lx #msdos #cga

A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign Waterworld, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign Waterworld, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign Waterworld, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign The Polar Expedition, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign The Polar Expedition, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the downloadable Barren Planet campaign The Polar Expedition, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the default Barren Planet campaign First Landing, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the default Barren Planet campaign First Landing, showing the Nuvutech briefing for the first mission.
A photograph of a Hewlett Packard 100LX running the default Barren Planet campaign First Landing, showing the Nuvutech briefing for the first mission.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp 4 weeks ago

The Necromancer is the final enemy in #Ossuary. He is the cause of all the chaos you've battled through. Unlike spectres and daemons, he is a living human and is vulnerable to blades, although his spells can blast you to pieces very quickly. He will not chase you like other monsters, he'll wait for you to come to him. If you kill him, then you will keep your gold... and your life! You can download the game from https://cyningstan.itch.io/ossuary #ibmpc #msdos #cga

Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
Keen-eyed viewers might notice that this is a different hero from the earlier posts in this series; it seems that using the wand to fight daemons was a fatal mistake. This new hero has an intelligence of 11, however, so the wand and amulet are the best combination both for daemons, and for the necromancer who is enlarged here in the inset. Note how the inventory is full of potions, many of which will be needed for the final battle with the necromancer.
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Will Tuladhar-Douglas
@yetiinabox@todon.nl  ·  activity timestamp 4 weeks ago

@2legged

Would suggesting alternative email clients be helpful?

2legged
@2legged@mastodon.ie replied  ·  activity timestamp 4 weeks ago

@yetiinabox Thanks. I should have followed up to say that I found the solution: let the Google app to access my local files. Not happy with that, but can live with it.

Meanwhile, I had tried old fave Thunderbird, which has some advantages, but getting it to load 15 years of email archives in 1,000 msg batches was maddening. After several hours of pokes, it was only half done, so I deleted it.

I have never had any email client as good as the #MSDOS #PegasusMail that ran my life in the 1990s.

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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

The Dagger is a small, cheap blade weapon for stabbing enemies. The damage caused to enemies is based on the Agility of the player character. Being a basic weapon, daggers in the weapon shop are always identified for enchantments and curses, so you don't have to worry about your first weapon being cursed. But a Dagger in the dungeon might need closer inspection. Get The #ChambersBeneath from https://cyningstan.itch.io/the-chambers-beneath #roguelike #ibmpc #msdos #cga

Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
Although Yaneve the Warrior could handle a Sword, there were none in the weapons shop. So Yaneve chose this handy dagger instead. She'll make do with the dagger till there's a decent sword in the shop. Her dagger is enlarged in the inset.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Once #BarrenPlanet had been tested it was time to launch it into the world, this being April 2023. I've launched three projects since, maybe four by the time you read this, and the process hasn't changed much. You can read about the launch process in a blog post at http://dos.cyningstan.org.uk/post/201/barren-planet-out-into-the-world #gamedev #ibmpc #msdos #cga

The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
The Barren Planet title screen, the first thing a player sees when they launch the game. This is a 3D render of barren terrain bearing a few of game game's most iconic units: the Mining Base, a Gun Platform, a couple of Ground Rovers and a few Hoverbugs. This image is used in full colour for the manual cover, but is here reduced to the four-colour palette for the CGA title screen.
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