Free to a good home: An Asante NuBus ethernet card with 8P8C and AUI. Dated 1993.
#Macintosh #FreeToAGoodHome #RetroComputing #VintageComputers #PowerMac #Networking #Ethernet #NuBus
Free to a good home: An Asante NuBus ethernet card with 8P8C and AUI. Dated 1993.
#Macintosh #FreeToAGoodHome #RetroComputing #VintageComputers #PowerMac #Networking #Ethernet #NuBus
Free to a good home: An Asante NuBus ethernet card with 8P8C and AUI. Dated 1993.
#Macintosh #FreeToAGoodHome #RetroComputing #VintageComputers #PowerMac #Networking #Ethernet #NuBus
Free to a good home: An Apple ASPD processor card. Part number 820-0742-A, copyright 1995.
#Macintosh #FreeToAGoodHome #RetroComputing #VintageComputers #PowerPC #ASPD
Free to a good home: An Apple ASPD processor card. Part number 820-0742-A, copyright 1995.
#Macintosh #FreeToAGoodHome #RetroComputing #VintageComputers #PowerPC #ASPD
am overcome with gratitude. after hours of searching usenet, ftp indexers, ftp sites, archive.org, discmaster and every archival tool i know of and coming up with zilch, i jusssst found the MacMOOSE software buried in a professor's apache open dir! he worked in the same research group as MacMOOSE (Epistemology & Learning Group @ MIT) and had the foresight to make a tarball of the lab's FTP server before it died years ago
this is the kind of archival once in a million thing - that someone self-archived an incredibly important and obscure piece of software by accident, and left a copy on the web. thank you prof fred g. martin 🙏
this archive of the MIT ELG ftp server is going straight to archive.org.
just stumbled upon an incredible piece of MUD/MOO history from the mid-90s web that disappeared in the 2000s and is now all but forgotten. it is a testament to the interactive and creative possibilities real people imagined in the 90s, before greed and pessimism spread through the world wide web.
MOOSE Crossing: A MUD for Kids was a mud/moo designed by Amy Bruckman at MIT as her doctoral dissertation project in 1996
"MOOSE Crossing is a MUD designed to get kids 9-13 excited about reading,
writing, and computer programming. It includes a new programming language
(MOOSE) and client interface (MacMOOSE) designed to make it easier for kids to
learn to program.
Kids have made things like pigs you can hug, light bulbs that tell light
bulb jokes, and pots of gold at the end of the rainbow that ask you a
riddle! They're doing creative writing and computer programming in their
spare time for fun, and meeting other kids from around the world."
(from a rec.games.tiny.mud announcement https://groups.google.com/u/1/g/rec.games.mud.tiny/c/MhnTf0G3C_0/m/BKWIngCp440J)
while a moo wasn't anything new at all in 96, what i find incredible is that her team also built a custom graphical mud programming WYSIWYG client, for Mac and Windows. the clients - MacMOOSE.sea.hqx and WinMoose.exe appear to be lost to time (edit: macmoose has been found! https://mastodon.tomodori.net/@vga256/115988260112466194), but i found this screenshot buried in the wbm. you can see how an object is broken down into verbs and properties.
i have about a million questions about how the client-server system worked because this is adorable and user friendly. but for now, i'm excited to just think out loud about what the world wide web could be made into today, if developers got more interested in user-driven interactivity
this is the original site for MOOSE Crossing:
https://web.archive.org/web/19981202051515/http://www.cc.gatech.edu/fac/Amy.Bruckman/moose-crossing/
Amy's dissertation in html:
https://ic.media.mit.edu/Publications/Thesis/asbPHD/HTML/
#mud #moo #retroComputing #macintosh #vintageApple #worldWideWeb #indieWeb #smallWeb #history #digipres
am overcome with gratitude. after hours of searching usenet, ftp indexers, ftp sites, archive.org, discmaster and every archival tool i know of and coming up with zilch, i jusssst found the MacMOOSE software buried in a professor's apache open dir! he worked in the same research group as MacMOOSE (Epistemology & Learning Group @ MIT) and had the foresight to make a tarball of the lab's FTP server before it died years ago
this is the kind of archival once in a million thing - that someone self-archived an incredibly important and obscure piece of software by accident, and left a copy on the web. thank you prof fred g. martin 🙏
this archive of the MIT ELG ftp server is going straight to archive.org.
just stumbled upon an incredible piece of MUD/MOO history from the mid-90s web that disappeared in the 2000s and is now all but forgotten. it is a testament to the interactive and creative possibilities real people imagined in the 90s, before greed and pessimism spread through the world wide web.
MOOSE Crossing: A MUD for Kids was a mud/moo designed by Amy Bruckman at MIT as her doctoral dissertation project in 1996
"MOOSE Crossing is a MUD designed to get kids 9-13 excited about reading,
writing, and computer programming. It includes a new programming language
(MOOSE) and client interface (MacMOOSE) designed to make it easier for kids to
learn to program.
Kids have made things like pigs you can hug, light bulbs that tell light
bulb jokes, and pots of gold at the end of the rainbow that ask you a
riddle! They're doing creative writing and computer programming in their
spare time for fun, and meeting other kids from around the world."
(from a rec.games.tiny.mud announcement https://groups.google.com/u/1/g/rec.games.mud.tiny/c/MhnTf0G3C_0/m/BKWIngCp440J)
while a moo wasn't anything new at all in 96, what i find incredible is that her team also built a custom graphical mud programming WYSIWYG client, for Mac and Windows. the clients - MacMOOSE.sea.hqx and WinMoose.exe appear to be lost to time (edit: macmoose has been found! https://mastodon.tomodori.net/@vga256/115988260112466194), but i found this screenshot buried in the wbm. you can see how an object is broken down into verbs and properties.
i have about a million questions about how the client-server system worked because this is adorable and user friendly. but for now, i'm excited to just think out loud about what the world wide web could be made into today, if developers got more interested in user-driven interactivity
this is the original site for MOOSE Crossing:
https://web.archive.org/web/19981202051515/http://www.cc.gatech.edu/fac/Amy.Bruckman/moose-crossing/
Amy's dissertation in html:
https://ic.media.mit.edu/Publications/Thesis/asbPHD/HTML/
#mud #moo #retroComputing #macintosh #vintageApple #worldWideWeb #indieWeb #smallWeb #history #digipres
The #FlaccidOstrich repository is now public! https://codeberg.org/hkzlab/Flaccid_Ostrich
The Flaccid Ostrich is a clone of #FloppyEmu, a floppy/smartport emulator for #apple2 and #Macintosh computers.
Thanks to #PCBWay for having sponsored the PCBs for this project!
I recreated the schematics to repair my original unit, and while I was at it, I decided to build a clone using THT technology, just in case someone wants some DIY.
Have fun! If you like my work, feel free to throw a few credits to me via Ko-Fi (link in bio) ☕. I use them to buy components for the projects I work on and release for everyone to use.
They really, really help.
The #FlaccidOstrich repository is now public! https://codeberg.org/hkzlab/Flaccid_Ostrich
The Flaccid Ostrich is a clone of #FloppyEmu, a floppy/smartport emulator for #apple2 and #Macintosh computers.
Thanks to #PCBWay for having sponsored the PCBs for this project!
I recreated the schematics to repair my original unit, and while I was at it, I decided to build a clone using THT technology, just in case someone wants some DIY.
Have fun! If you like my work, feel free to throw a few credits to me via Ko-Fi (link in bio) ☕. I use them to buy components for the projects I work on and release for everyone to use.
They really, really help.
happy to belatedly discover this full 2.5h interview with Newton software engineer Steve Capps which goes into serious depth on the NewtonOS development and history of apple
https://www.youtube.com/watch?v=KsaGx0loR3M
(conducted by the director of the Love Notes to Newton doc)
happy to belatedly discover this full 2.5h interview with Newton software engineer Steve Capps which goes into serious depth on the NewtonOS development and history of apple
https://www.youtube.com/watch?v=KsaGx0loR3M
(conducted by the director of the Love Notes to Newton doc)
back in the early pandemic, with way more time spent in my apartment than was healthy, i decided to run a solo podcast about 90s gaming on the Macintosh, Windows 3.1, and MS-DOS. my aim was introducing a level of technical and historical detail not often found on general audience video game podcasts.
each episode took 10-20 hours of research and writing to explore in depth. i tried to pick less popular games that hadn't been talked about much, were underrated, or fascinating from a programming perspective.
in 2022 we moved, i began new programming projects, and the podcast went on the shelf. i always meant to get back to it, and received many e-mails about future episodes.
today i'm relaunching the podcast.
website link:
https://podcast.vga256.com
rss link:
http://podcast.vga256.com/rss.xml
apple podcasts link:
https://podcasts.apple.com/us/podcast/multimedia-hyperguide-windows-3-1-macintosh-and-ms/id1393890581
feedburner link:
http://feeds.feedburner.com/MultimediaHyperguide
while i write the next episode, please enjoy some of the earlier episodes, including everyone's beloved SimAnt (episodes 14 and 15).
here are some box and browsies shots of SimAnt: The Electronic Ant Colony (Maxis, 1991) for 16-bit windows. i use the physical boxes and their documentation during research and writing. this has a 150+ page manual, which is 50% ant science!
#dosGaming #msdos #ants #vintageApple #macintosh #shareware #podcast
back in the early pandemic, with way more time spent in my apartment than was healthy, i decided to run a solo podcast about 90s gaming on the Macintosh, Windows 3.1, and MS-DOS. my aim was introducing a level of technical and historical detail not often found on general audience video game podcasts.
each episode took 10-20 hours of research and writing to explore in depth. i tried to pick less popular games that hadn't been talked about much, were underrated, or fascinating from a programming perspective.
in 2022 we moved, i began new programming projects, and the podcast went on the shelf. i always meant to get back to it, and received many e-mails about future episodes.
today i'm relaunching the podcast.
website link:
https://podcast.vga256.com
rss link:
http://podcast.vga256.com/rss.xml
apple podcasts link:
https://podcasts.apple.com/us/podcast/multimedia-hyperguide-windows-3-1-macintosh-and-ms/id1393890581
feedburner link:
http://feeds.feedburner.com/MultimediaHyperguide
while i write the next episode, please enjoy some of the earlier episodes, including everyone's beloved SimAnt (episodes 14 and 15).
here are some box and browsies shots of SimAnt: The Electronic Ant Colony (Maxis, 1991) for 16-bit windows. i use the physical boxes and their documentation during research and writing. this has a 150+ page manual, which is 50% ant science!
#dosGaming #msdos #ants #vintageApple #macintosh #shareware #podcast
Free to a good home: An AppleDesign ADB keyboard.
#FreeToAGoodHome #RetroComputing #VintageComputers #PowerMac #Macintosh #Apple #ADB #keyboard
Free to a good home: An AppleDesign ADB keyboard.
#FreeToAGoodHome #RetroComputing #VintageComputers #PowerMac #Macintosh #Apple #ADB #keyboard
psa for globaltalk users: the globaltalk.network domain will expire in about a month. i've moved the globaltalk kiki to https://globaltalk.dialup.party
psa for globaltalk users: the globaltalk.network domain will expire in about a month. i've moved the globaltalk kiki to https://globaltalk.dialup.party
a few years ago i mentioned that i wrote a book about the exciting, awkward and embarrassing experiences of growing up with computers and video games in the 80s and 90s.
i wanted to remember what it felt like being the only dorky computer kid at school. or what it was like to hear my first modem handshake sound. or starting the first flamewar on the school's national FirstClass BBS in the macintosh lab over the lunch-hour
it was originally something i wrote only for my family and friends who were there at the time.
and then i met all of you folks when i started my first masto instance 4 years ago. i had no idea there were so many hardcore retrocomputing and gaming nerds out there; unix and mac and ms-dos folks alike.
so i mentioned it casually. i was surprised by the interest in the book.
so i spent the better part of the past 3 years rewriting the book for *you* fellow mastodon dorkus malorkuses. the book is a celebration of all of the best (and worst) parts of a kid growing up in the digital age.
we're all busy old tired stressed folks now. so every memory and cringetacular story is short enough to read on a 5 minute bus/metro/toilet ride. they're weaved together into an arc that starts at my family's first Tandy TRS-80 and ends at my school's Mac LC II and building my first Pentium 133.
it's finally published, and i'm super proud of what it became thanks to everyone here nerding out for years.
enjoy the book. i wrote it just for you. ❤️
paperback edition: https://mybook.to/EDuUf
DRM-free ebook (EPUB format) and chapter samples here:
https://tomotama.itch.io/mages-modems
#books #indiePublisher #bookstodon #author #macintosh #vintageApple #vintageComputing #msdos #dosGaming #yeg #canada #alberta #bbs #smolWeb #indieWeb
BasiliskII Macintosh 68k Emulator Ported to ESP32-P4 / M5Stack Tab5
https://github.com/amcchord/M5Tab-Macintosh
#HackerNews #BasiliskII #ESP32 #M5Stack #Emulator #Macintosh #Technology #RetroGaming