Mit dem Darwin, den ich wieder angesehn, amüsiert mich, daß er sagt, er wende die „Malthussche" Theorie auch auf Pflanzen und Tiere an, als ob bei Herrn Malthus der Witz nicht darin bestände, daß sie nicht auf Pflanzen und Tiere, sondern nur auf Menschen - mit der geometrischen Progression - angewandt wird im Gegensatz zu Pflanzen und Tieren. Es ist merkwürdig, wie Darwin unter Bestien und Pflanzen seine englische Gesellschaft mit ihrer Teilung der Arbeit, Konkurrenz, Aufschluß neuer Märkte, „Erfindungen" und Malthusschem „Kampf ums Dasein" wieder-erkennt. Es ist Hobbes' bellum omnium contra omnes, und es erinnert an Hegel in der „Phänomenologie", wo die bürgerliche Gesellschaft als „geistiges Tierreich", während bei Darwin das Tierreich als bürgerliche
Gesellschaft figuriert.
Mit dem Darwin, den ich wieder angesehn, amüsiert mich, daß er sagt, er wende die „Malthussche" Theorie auch auf Pflanzen und Tiere an, als ob bei Herrn Malthus der Witz nicht darin bestände, daß sie nicht auf Pflanzen und Tiere, sondern nur auf Menschen - mit der geometrischen Progression - angewandt wird im Gegensatz zu Pflanzen und Tieren. Es ist merkwürdig, wie Darwin unter Bestien und Pflanzen seine englische Gesellschaft mit ihrer Teilung der Arbeit, Konkurrenz, Aufschluß neuer Märkte, „Erfindungen" und Malthusschem „Kampf ums Dasein" wieder-erkennt. Es ist Hobbes' bellum omnium contra omnes, und es erinnert an Hegel in der „Phänomenologie", wo die bürgerliche Gesellschaft als „geistiges Tierreich", während bei Darwin das Tierreich als bürgerliche Gesellschaft figuriert.
Mit dem Darwin, den ich wieder angesehn, amüsiert mich, daß er sagt, er wende die „Malthussche" Theorie auch auf Pflanzen und Tiere an, als ob bei Herrn Malthus der Witz nicht darin bestände, daß sie nicht auf Pflanzen und Tiere, sondern nur auf Menschen - mit der geometrischen Progression - angewandt wird im Gegensatz zu Pflanzen und Tieren. Es ist merkwürdig, wie Darwin unter Bestien und Pflanzen seine englische Gesellschaft mit ihrer Teilung der Arbeit, Konkurrenz, Aufschluß neuer Märkte, „Erfindungen" und Malthusschem „Kampf ums Dasein" wieder-erkennt. Es ist Hobbes' bellum omnium contra omnes, und es erinnert an Hegel in der „Phänomenologie", wo die bürgerliche Gesellschaft als „geistiges Tierreich", während bei Darwin das Tierreich als bürgerliche
Gesellschaft figuriert.
Mit dem Darwin, den ich wieder angesehn, amüsiert mich, daß er sagt, er wende die „Malthussche" Theorie auch auf Pflanzen und Tiere an, als ob bei Herrn Malthus der Witz nicht darin bestände, daß sie nicht auf Pflanzen und Tiere, sondern nur auf Menschen - mit der geometrischen Progression - angewandt wird im Gegensatz zu Pflanzen und Tieren. Es ist merkwürdig, wie Darwin unter Bestien und Pflanzen seine englische Gesellschaft mit ihrer Teilung der Arbeit, Konkurrenz, Aufschluß neuer Märkte, „Erfindungen" und Malthusschem „Kampf ums Dasein" wieder-erkennt. Es ist Hobbes' bellum omnium contra omnes, und es erinnert an Hegel in der „Phänomenologie", wo die bürgerliche Gesellschaft als „geistiges Tierreich", während bei Darwin das Tierreich als bürgerliche Gesellschaft figuriert.

Neofeud is a brilliant ride.
Video games can not only be a vessel to escape reality, but can also force players to confront
and engage with reality, and this is what Neofeud does.
There is some text-heavy criticism of this game, but | personally really enjoyed this approach. |
found the gameplay to be a satisfying combination of demonstration and commentary, and
while the commentary was heavier, it was so immersive and thought out that | am glad it was
not cut down. | laughed at times and felt immensely infuriated at times, given the parallels of
injustice in our world highlighted by the game creator. This is the kind of storytelling and world-
building richness | crave in games. Neofeud explored the depths that makes up our capitalist
reality and I found the game to be a multi-dimensional representation of Marx's Das Kapital. It
is received as a labor of love, one that speaks to the cultural references of our generation.
Logistic-gameplay-wise, | appreciate the length of the game given how heavy some of the
‘world-building and material was. At times the inventory/environment interface was challenging
to navigate as you had to hover your mouse over the right spot in order to trigger a clickable
action, but it wasn't insurmountable. | enjoyed the puzzles; however, there were a few that
were too easy in that the player could click down a list to eliminate all wrong answers until they
Neofeud is a brilliant ride. Video games can not only be a vessel to escape reality, but can also force players to confront and engage with reality, and this is what Neofeud does. There is some text-heavy criticism of this game, but | personally really enjoyed this approach. | found the gameplay to be a satisfying combination of demonstration and commentary, and while the commentary was heavier, it was so immersive and thought out that | am glad it was not cut down. | laughed at times and felt immensely infuriated at times, given the parallels of injustice in our world highlighted by the game creator. This is the kind of storytelling and world- building richness | crave in games. Neofeud explored the depths that makes up our capitalist reality and I found the game to be a multi-dimensional representation of Marx's Das Kapital. It is received as a labor of love, one that speaks to the cultural references of our generation. Logistic-gameplay-wise, | appreciate the length of the game given how heavy some of the ‘world-building and material was. At times the inventory/environment interface was challenging to navigate as you had to hover your mouse over the right spot in order to trigger a clickable action, but it wasn't insurmountable. | enjoyed the puzzles; however, there were a few that were too easy in that the player could click down a list to eliminate all wrong answers until they

Neofeud is a brilliant ride.
Video games can not only be a vessel to escape reality, but can also force players to confront
and engage with reality, and this is what Neofeud does.
There is some text-heavy criticism of this game, but | personally really enjoyed this approach. |
found the gameplay to be a satisfying combination of demonstration and commentary, and
while the commentary was heavier, it was so immersive and thought out that | am glad it was
not cut down. | laughed at times and felt immensely infuriated at times, given the parallels of
injustice in our world highlighted by the game creator. This is the kind of storytelling and world-
building richness | crave in games. Neofeud explored the depths that makes up our capitalist
reality and I found the game to be a multi-dimensional representation of Marx's Das Kapital. It
is received as a labor of love, one that speaks to the cultural references of our generation.
Logistic-gameplay-wise, | appreciate the length of the game given how heavy some of the
‘world-building and material was. At times the inventory/environment interface was challenging
to navigate as you had to hover your mouse over the right spot in order to trigger a clickable
action, but it wasn't insurmountable. | enjoyed the puzzles; however, there were a few that
were too easy in that the player could click down a list to eliminate all wrong answers until they
Neofeud is a brilliant ride. Video games can not only be a vessel to escape reality, but can also force players to confront and engage with reality, and this is what Neofeud does. There is some text-heavy criticism of this game, but | personally really enjoyed this approach. | found the gameplay to be a satisfying combination of demonstration and commentary, and while the commentary was heavier, it was so immersive and thought out that | am glad it was not cut down. | laughed at times and felt immensely infuriated at times, given the parallels of injustice in our world highlighted by the game creator. This is the kind of storytelling and world- building richness | crave in games. Neofeud explored the depths that makes up our capitalist reality and I found the game to be a multi-dimensional representation of Marx's Das Kapital. It is received as a labor of love, one that speaks to the cultural references of our generation. Logistic-gameplay-wise, | appreciate the length of the game given how heavy some of the ‘world-building and material was. At times the inventory/environment interface was challenging to navigate as you had to hover your mouse over the right spot in order to trigger a clickable action, but it wasn't insurmountable. | enjoyed the puzzles; however, there were a few that were too easy in that the player could click down a list to eliminate all wrong answers until they
marc0s liked this activity