AdrianC
AdrianC boosted

Prerolled was ranked #10 out of 1160 games for the shovel jam !!

https://orphic-dreaming.itch.io/prerolled

We had so much fun making it + so much support that we are still working on it.

We made a big update, that features new dice and better mechanics.

Please try to break the game as much as you can, we need to see what combos are too strong 🤡

#MadeWithGodot#GodotEngine#VideoGames#GameDev#2D#Cozy#Dice#Art#Krita#DeckBuilding#Web#Itch#GameJam#Game#IndieGame#Free#Cute#Wholesome

A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards

Prerolled was ranked #10 out of 1160 games for the shovel jam !!

https://orphic-dreaming.itch.io/prerolled

We had so much fun making it + so much support that we are still working on it.

We made a big update, that features new dice and better mechanics.

Please try to break the game as much as you can, we need to see what combos are too strong 🤡

#MadeWithGodot#GodotEngine#VideoGames#GameDev#2D#Cozy#Dice#Art#Krita#DeckBuilding#Web#Itch#GameJam#Game#IndieGame#Free#Cute#Wholesome

A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
A compilation of Prerolled, showing 3D dice rolling around, being placed in boxes and getting rewards
AdrianC
AdrianC boosted

Hello ! If you want to do cool combos with dice in a cozy shop, you can play my new game on itch !

It's called PreRolled ✨

https://orphic-dreaming.itch.io/prerolled

#dice#GameDev#GameJam#ShovelJam #itch #godot#DnD#MadeWithGodot#Krita#2D#Web #free#VideoGames#Cute#DigitalArt

Gameplay of Prerolled, where dices are being placed in a box and sold to a client
Gameplay of Prerolled, where dices are being placed in a box and sold to a client

Hello ! If you want to do cool combos with dice in a cozy shop, you can play my new game on itch !

It's called PreRolled ✨

https://orphic-dreaming.itch.io/prerolled

#dice#GameDev#GameJam#ShovelJam #itch #godot#DnD#MadeWithGodot#Krita#2D#Web #free#VideoGames#Cute#DigitalArt

Gameplay of Prerolled, where dices are being placed in a box and sold to a client
Gameplay of Prerolled, where dices are being placed in a box and sold to a client
alcinnz
alcinnz boosted
#article #ontology #programming #formal #lisp #concrete

https://screwlisp.small-web.org/lispgames/plant-insect-bird-ontology/

Plant Insect Bird practical formal ontology with Leonardo calculus

I revisit my #lispgames #gamejam #gamedev. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.

Thoughts, commentary, ontological guidance gentle and stern if you will please.

A brightfield emacs partial screenshot showing a fragment of the low-level source of the formal ontology being created

YMMV if you keep reading.
---------------------------------------------------------
-- organisms-kb

[: type kb-index]
[: latest-written "2025-07-13/03:04.+12"]
[: contents <organisms-kb organisms-kb-properties (location: organisms) (location: plants) (location: insects) (location: birds) (location: sensors) (location: world)>]
[: preferred-directory "Organisms/"]
[: nullvalued {purpose namephrase requires mustload removed-entities uses-hostcommands codefiles profile overlay-on overlay-types overlay-own hostinfo indivinfo onto-amend leos-use dont-display sections local-ents latest-archived-entity archivepoint-sequence attrib-converted latest-rearchived}]

---------------------------------------------------------
-- organisms-kb-properties

[: type loadtime-operation]
[: latest-rearchived nil]

(progn (setf (get 'organisms-kb 'init-startup-proc) #'(lambda nil nil))
 (setf (get 'organisms-kb 'end-startup-proc) #'(lambda nil nil))
 (setf (get 'organisms-kb 'exit-proc) #'(lambda nil nil)))
 
---------------------------------------------------------
-- (location: organisms)
A brightfield emacs partial screenshot showing a fragment of the low-level source of the formal ontology being created YMMV if you keep reading. --------------------------------------------------------- -- organisms-kb [: type kb-index] [: latest-written "2025-07-13/03:04.+12"] [: contents <organisms-kb organisms-kb-properties (location: organisms) (location: plants) (location: insects) (location: birds) (location: sensors) (location: world)>] [: preferred-directory "Organisms/"] [: nullvalued {purpose namephrase requires mustload removed-entities uses-hostcommands codefiles profile overlay-on overlay-types overlay-own hostinfo indivinfo onto-amend leos-use dont-display sections local-ents latest-archived-entity archivepoint-sequence attrib-converted latest-rearchived}] --------------------------------------------------------- -- organisms-kb-properties [: type loadtime-operation] [: latest-rearchived nil] (progn (setf (get 'organisms-kb 'init-startup-proc) #'(lambda nil nil)) (setf (get 'organisms-kb 'end-startup-proc) #'(lambda nil nil)) (setf (get 'organisms-kb 'exit-proc) #'(lambda nil nil))) --------------------------------------------------------- -- (location: organisms)
#article #ontology #programming #formal #lisp #concrete

https://screwlisp.small-web.org/lispgames/plant-insect-bird-ontology/

Plant Insect Bird practical formal ontology with Leonardo calculus

I revisit my #lispgames #gamejam #gamedev. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.

Thoughts, commentary, ontological guidance gentle and stern if you will please.

A brightfield emacs partial screenshot showing a fragment of the low-level source of the formal ontology being created

YMMV if you keep reading.
---------------------------------------------------------
-- organisms-kb

[: type kb-index]
[: latest-written "2025-07-13/03:04.+12"]
[: contents <organisms-kb organisms-kb-properties (location: organisms) (location: plants) (location: insects) (location: birds) (location: sensors) (location: world)>]
[: preferred-directory "Organisms/"]
[: nullvalued {purpose namephrase requires mustload removed-entities uses-hostcommands codefiles profile overlay-on overlay-types overlay-own hostinfo indivinfo onto-amend leos-use dont-display sections local-ents latest-archived-entity archivepoint-sequence attrib-converted latest-rearchived}]

---------------------------------------------------------
-- organisms-kb-properties

[: type loadtime-operation]
[: latest-rearchived nil]

(progn (setf (get 'organisms-kb 'init-startup-proc) #'(lambda nil nil))
 (setf (get 'organisms-kb 'end-startup-proc) #'(lambda nil nil))
 (setf (get 'organisms-kb 'exit-proc) #'(lambda nil nil)))
 
---------------------------------------------------------
-- (location: organisms)
A brightfield emacs partial screenshot showing a fragment of the low-level source of the formal ontology being created YMMV if you keep reading. --------------------------------------------------------- -- organisms-kb [: type kb-index] [: latest-written "2025-07-13/03:04.+12"] [: contents <organisms-kb organisms-kb-properties (location: organisms) (location: plants) (location: insects) (location: birds) (location: sensors) (location: world)>] [: preferred-directory "Organisms/"] [: nullvalued {purpose namephrase requires mustload removed-entities uses-hostcommands codefiles profile overlay-on overlay-types overlay-own hostinfo indivinfo onto-amend leos-use dont-display sections local-ents latest-archived-entity archivepoint-sequence attrib-converted latest-rearchived}] --------------------------------------------------------- -- organisms-kb-properties [: type loadtime-operation] [: latest-rearchived nil] (progn (setf (get 'organisms-kb 'init-startup-proc) #'(lambda nil nil)) (setf (get 'organisms-kb 'end-startup-proc) #'(lambda nil nil)) (setf (get 'organisms-kb 'exit-proc) #'(lambda nil nil))) --------------------------------------------------------- -- (location: organisms)