#gameDev #commonLisp #McCLIM #NicCLIM Map Editor #devlog sharpsign... alpha release part 1.
https://screwlisp.small-web.org/lispgames/nicclim-alpha/
I also went back and reread McCarthy's original LISP article (Also Part I) to make sure he said programming might be done in terms of pictures. He specifically presented a scheme for turning universal recursive flow charts into lisp s-functions.
On the Sunday-Morning-In-Europe Peertube live one hour from now, (on https://toobnix.org/a/screwtape/videos) I will mostly read from McCarthy's paper.