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screwlisp
@screwlisp@gamerplus.org  ·  activity timestamp 6 days ago

#gameDev #commonLisp #McCLIM #NicCLIM Map Editor #devlog sharpsign... alpha release part 1.
https://screwlisp.small-web.org/lispgames/nicclim-alpha/
I also went back and reread McCarthy's original LISP article (Also Part I) to make sure he said programming might be done in terms of pictures. He specifically presented a scheme for turning universal recursive flow charts into lisp s-functions.

On the Sunday-Morning-In-Europe Peertube live one hour from now, (on https://toobnix.org/a/screwtape/videos) I will mostly read from McCarthy's paper.

NicCLIM Map Editor’s Alpha and hextille life, and McCarthy and flowchart programming lisp, Part I

NicCLIM map editor; a Common lisp interface manager 2.0 application frame. The right half is filled with blue and green rectangular tiles, with yellow and pinkish-red overlaid on a few of them. The left half is more of a dashboard, with x=4, y=5, has (EMPTY LIFE), cur1=NIL, cur2=NIL, and an interactor waiting for a Command: .

The menu bar across the top has: bitmap, cursor, mov, addrem, layouts:, Rect!, lisp, macro and player.
NicCLIM map editor; a Common lisp interface manager 2.0 application frame. The right half is filled with blue and green rectangular tiles, with yellow and pinkish-red overlaid on a few of them. The left half is more of a dashboard, with x=4, y=5, has (EMPTY LIFE), cur1=NIL, cur2=NIL, and an interactor waiting for a Command: . The menu bar across the top has: bitmap, cursor, mov, addrem, layouts:, Rect!, lisp, macro and player.
NicCLIM map editor; a Common lisp interface manager 2.0 application frame. The right half is filled with blue and green rectangular tiles, with yellow and pinkish-red overlaid on a few of them. The left half is more of a dashboard, with x=4, y=5, has (EMPTY LIFE), cur1=NIL, cur2=NIL, and an interactor waiting for a Command: . The menu bar across the top has: bitmap, cursor, mov, addrem, layouts:, Rect!, lisp, macro and player.
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