Update: Halloween Party cowl is done and blocked! (Yes, the ends are actually woven in, though I spotted one that needs a trim.)
#Tag
Update: Halloween Party cowl is done and blocked! (Yes, the ends are actually woven in, though I spotted one that needs a trim.)
On its own Cel Shading looks kind of ugly (though some video games have gotten away with it), lacking in the human touch it tries to evoke.
What recent films, since 2018's Into The Spiderverse, have found is that to make it work for a feature film we need to find ways to inject that human touch back into it.
Spiderverse used machine learning so artists could teach it how better to "ink" various video frames. I presume they trained a convolutional neuralnet on their own renders.
2/2 Fin!
Then Arcane took this to its logical conclusion by spending a quarter billion dollars to make every frame look like a renaissance painting. Definitely worth it.
"How do you texture it to look like a painting"
"We paint"
(quote from their making of documentary, "Arcane: Bridging the Rift")
Resaturation Rain.
This is Oneiroi feeling the rain washing off the desaturation of the world. In Ethereal, colour only exists in perception. So, this is a bit like washing off a shared migraine. It makes the subjectiveness of reality nearly tangible. The rain doesn't actually do anything, but it's bringing back the perception of colour.
Resaturation Rain.
This is Oneiroi feeling the rain washing off the desaturation of the world. In Ethereal, colour only exists in perception. So, this is a bit like washing off a shared migraine. It makes the subjectiveness of reality nearly tangible. The rain doesn't actually do anything, but it's bringing back the perception of colour.
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