"Secretly the greatest and funniest cyberpunk game on Steam" "Neofeud is exceptionally poignant in America’s current political hellscape. Play it." --Steam Reviewers https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#Steam #indiedev #adventuregames #cyberpunk #scifi #retrogames #steamdeck
"Secretly the greatest and funniest cyberpunk game on Steam" "Neofeud is exceptionally poignant in America’s current political hellscape. Play it." --Steam Reviewers https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#Steam #indiedev #adventuregames #cyberpunk #scifi #retrogames #steamdeck
✨ Recently played ✨
🏍️ Kathy Rain 2: Soothsayer 🏍️
💙 Captivating mystery / detective story
💜 Beautiful pixel art
💙 Fantastic voice acting (featuring @ivydupler as Wicca practitioner Meadow Young)
Like the predecessor: wonderful blend of Twin Peaks and X-Files!
I was positively surprised that several puzzles required me to type in text! Didn't have to do this in a long time! 🙂
All in all: a wonderful game by the talented folks at @clifftopgames ! 💙💜
✨ Recently played ✨
🏍️ Kathy Rain 2: Soothsayer 🏍️
💙 Captivating mystery / detective story
💜 Beautiful pixel art
💙 Fantastic voice acting (featuring @ivydupler as Wicca practitioner Meadow Young)
Like the predecessor: wonderful blend of Twin Peaks and X-Files!
I was positively surprised that several puzzles required me to type in text! Didn't have to do this in a long time! 🙂
All in all: a wonderful game by the talented folks at @clifftopgames ! 💙💜
New Back Seat Designers episode! We invited Dave from PowerHoof (makers of The Drifter) to discuss horror in #adventuregames — and if it's even possible to do a scary game that doesn't devolve into tedium by the third time you've died to a timer puzzle.
"Watch" it on YouTube: https://youtu.be/VI2XMpBGZg4
Or paste this RSS feed into your preferred podcast listening app: https://podcasts.apple.com/us/podcast/back-seat-designers/id1790490625
We're also on Apple Podcasts, though I doubt many of you are using that here on Mastodon. ;)
"Secretly the greatest and funniest cyberpunk game on Steam" "Neofeud is exceptionally poignant in America’s current political hellscape. Play it." --Steam Reviewers https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#Steam #indiedev #adventuregames #cyberpunk #scifi #retrogames #steamdeck
"Secretly the greatest and funniest cyberpunk game on Steam" "Neofeud is exceptionally poignant in America’s current political hellscape. Play it." --Steam Reviewers https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#Steam #indiedev #adventuregames #cyberpunk #scifi #retrogames #steamdeck
Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! https://youtu.be/5Kddzh39D0A?t=1406 #indiedev #indiegame#IndieGameDev#AdventureGameFriday #adventuregames#RetroGaming
'Illegal inhalation of privatized air may result in violent repossession of your 1.3 gallons of rented, corporate blood.' Screenshot from Neofeud 2, my #cyberpunk #adventuregame Get NF 1 (70% off now!) & help me finish #2! https://store.steampowered.com/app/673850/Neofeud/ #indiedev#steamdeck #indiegame
Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! https://youtu.be/5Kddzh39D0A?t=1406 #indiedev #indiegame#IndieGameDev#AdventureGameFriday #adventuregames#RetroGaming
sometimes, sierra on-line artists could be really on their game when it came to rendering 256 colour backgrounds in deluxepaint
this particular background from Police Quest 3 was likely hand painted on traditional media, scanned in, and then touched up in dpaint
i usually use this scene as an example of an interesting cinematic high-angle rarely seen in games, but today i thought i'd focus on the anti-aliasing. aliasing or "jaggies" occur when a high-res image is resampled to a much lower resolution - and only get worse as the resolution decreases. you can imagine how much resolution loss there was, going from a physical painting, to a 320x200 image. jaggies galore. it probably looked like a mess when it first came out of the scanner.
this is why the additional touch-up step in dpaint was so important. artists had the chance to iron out jaggies by blending neighbouring colours into more pleasant (smoother) patterns, so harsh lines wouldn't stand out so much
handcrafted AA became a lost art in the mid-90s, when photoshop made layers and transparency ubiquitous. today, you can blend an object into the background using opacity sliders, or using a blending tool.
but in 1992 when this game would have been painted, the palette was limited to 256 colours with no transparency or automatic blending available. artists had to build "ramps" or tiny incremental palettes of similar colours, and then use those to smooth out the hard lines.
i've zoomed in on the destroyed car so you can see the anti-aliasing approach this artist used. it's still jaggy, but jaggy in a pleasant, relaxing manner. compare it to the white car in the bottom right corner, which has had no AA drawn, and is harsh and unpleasant to look at, "popping" off of the background like a bad copy + paste job.
i love that game art of the early 90s was a mix of traditional colour-mixing knowledge, and intensely delicate pixel art. someone zoomed in to 800% to work on the back end of that car for an hour, just to provide you with a stronger sense of realism.
it is interesting to me that while you could try to replicate this scene using transparency today (and a 16M colour palette) - you'd end up with something far less pleasant, and less cohesive for the eye. using such a compressed palette of 256 colours forced colour coherence and holism into the process. if you only have 6 shades of white to work with, it can make things easier for the eye to read.