Considering #interactiveFiction from my limited experience of what I think of as thrash clickers (point and click adventure games where they say, "don't thrash" ie don't always just click on everything but think about the puzzle first, where in reality, I always end up thrashing), and the age-old choose-your-own-adventure books I read some of from my school library around 1990±.
I am probably fairly #typicallyNaive.
Was reading the latest (fairly bad) old adventure on Regna in Blue:
https://bluerenga.blog/2026/01/18/sword-of-raschkil-1981-1983/
And that led to "Adventure in 1K"!
https://bluerenga.blog/2025/10/01/adventure-in-1k-1983/
So I've put it
ON THE CYBER HOLE
https://cyberhole.online/basic/?run=adv1k.bas
I'm sorry, but not really. You can hit ^Z, list to see how it works.
Also that page has links to several other less-useless TRS-80 adventures, which I may look at.
Was reading the latest (fairly bad) old adventure on Regna in Blue:
https://bluerenga.blog/2026/01/18/sword-of-raschkil-1981-1983/
And that led to "Adventure in 1K"!
https://bluerenga.blog/2025/10/01/adventure-in-1k-1983/
So I've put it
ON THE CYBER HOLE
https://cyberhole.online/basic/?run=adv1k.bas
I'm sorry, but not really. You can hit ^Z, list to see how it works.
Also that page has links to several other less-useless TRS-80 adventures, which I may look at.
@TomDuff @ewhac @error I thought those would be listed in the jargon file, but nope.
Found this reference, though (https://everything2.com/title/arfle+barfle+gloop%253F):
@anathem @TomDuff @ewhac @error Hmm, was this only in the BBC version? We at the #RetroAdventurers cannot reproduce. #InteractiveFiction
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters
I knew that Infocom’s ZIL was based on MDL, which was based on Lisp. What I didn’t know until this week is that ZIL doesn’t have lists. Lisp without lists!
The reason being that Zork was supposed to be a quick hack to make some money while Infocom built their actual product, and they already had Zork written in MDL at MIT. So it was a case of implementing the least MDL possible with the smallest runtime possible so they could port Zork to popular home computers.
Anyway, an article by @zarfeblong will tell you a lot more about ZIL if you’re interested:
https://blog.zarfhome.com/2019/04/what-is-zil-anyway.html #InteractiveFiction
I knew that Infocom’s ZIL was based on MDL, which was based on Lisp. What I didn’t know until this week is that ZIL doesn’t have lists. Lisp without lists!
The reason being that Zork was supposed to be a quick hack to make some money while Infocom built their actual product, and they already had Zork written in MDL at MIT. So it was a case of implementing the least MDL possible with the smallest runtime possible so they could port Zork to popular home computers.
Anyway, an article by @zarfeblong will tell you a lot more about ZIL if you’re interested:
https://blog.zarfhome.com/2019/04/what-is-zil-anyway.html #InteractiveFiction
ok, zork
Hey, I bet you didn't hear that Zork 1, 2, and 3 were open-sourced today!
…Oh, you have heard. Yeah. Way ahead of me. :)
Here's my comments, and some details that you might not have seen.
emacs comes with dunnet. i've never played it. today i am going to play it.
SO im glad that Zork I, II and III are open source now under the MIT license.
(AND in fact the MIT license, seems especially fitting for open source/free software folks I think. Considering, Zork began life inside MIT's computer labs.)
BUT man that feels a little.... stingy? LIKE I dont quite get why they excluded Beyond Zork & Zork Zero. Which were ALSO developed by Infocom in Z-Machine pre-90s.
BUT hopefully its a start of something more and maybe we will one-day see the whole #Infocom catalog liberated. #InteractiveFiction #Videogames #floss #Zork
emacs comes with dunnet. i've never played it. today i am going to play it.
Hey, I bet you didn't hear that Zork 1, 2, and 3 were open-sourced today!
…Oh, you have heard. Yeah. Way ahead of me. :)
Here's my comments, and some details that you might not have seen.