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Agaric Tech Collective boosted
havchr
havchr
@havchr@mastodon.gamedev.place  ·  activity timestamp 7 days ago

I have been trying to move over to #Linux for my work - and I need #Unity3D to work for that. I have finally found out that the Unity Collab package is one of the main culprits. Anyone know if it is possible to remove a package only for a specific platform?

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havchr
havchr
@havchr@mastodon.gamedev.place  ·  activity timestamp 7 days ago

I have been trying to move over to #Linux for my work - and I need #Unity3D to work for that. I have finally found out that the Unity Collab package is one of the main culprits. Anyone know if it is possible to remove a package only for a specific platform?

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Hacker News
Hacker News
@h4ckernews@mastodon.social  ·  activity timestamp 3 weeks ago

Unity's Mono problem: Why your C# code runs slower than it should

https://marekfiser.com/blog/mono-vs-dot-net-in-unity/

#HackerNews #Unity #Mono #C# #Performance #Unity3D #GameDev #Coding #Issues

Marek's blog

Unity's Mono problem: Why your C# code runs slower than it should

Execution of C# code in Unity’s Mono runtime is slow by today’s standards, much slower than you might expect! Our game runs 2-3x faster on modern .NET compared to Unity’s Mono, and in a few small benchmarks I measured speedups of up to 15x. I’ve spent some time investigating what’s going on and in this article I will present my findings and why everyone should want Unity’s .NET modernization to become production-ready as soon as possible.
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Andrew Wooldridge 🎆 boosted
Megan Fox
Megan Fox
@glassbottommeg@mastodon.gamedev.place  ·  activity timestamp 4 months ago

Couldn't figure out how Unity could have a global security risk, because it's just a stand-alone app etc they don't work like that, and there were two options:

1.) The connection that Unity forces to mothership for analytics (thank gods that wasn't it)

2.) Do you rely on arbitrary code exec? Mods? Oops. #GameDev #Unity3D

Overview

A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation.

This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes.

Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
Overview A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation. This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes. Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
Overview A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation. This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes. Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
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Megan Fox
Megan Fox
@glassbottommeg@mastodon.gamedev.place  ·  activity timestamp 4 months ago

Couldn't figure out how Unity could have a global security risk, because it's just a stand-alone app etc they don't work like that, and there were two options:

1.) The connection that Unity forces to mothership for analytics (thank gods that wasn't it)

2.) Do you rely on arbitrary code exec? Mods? Oops. #GameDev #Unity3D

Overview

A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation.

This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes.

Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
Overview A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation. This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes. Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
Overview A critical security vulnerability has been identified affecting games and applications built with Unity 2017.1 and later for Android, Windows, and macOS. This vulnerability may allow malicious actors with local access to execute arbitrary code within your application’s context, potentially leading to data exposure or privilege escalation. This vulnerability originates from command-line arguments that allow Unity applications to load and execute arbitrary code. The impact of this vulnerability varies across host platforms. To understand how the vulnerability affects your target platforms, refer to Platform-specific technical notes. Important: If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
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Andrew Wooldridge 🎆 boosted
Joe Klemmer
Joe Klemmer
@joeklemmer@mastodon.social  ·  activity timestamp 5 months ago

Godot vs Unity - Which to Choose in 2025? – GameFromScratch.com
https://gamefromscratch.com/godot-vs-unity-which-to-choose-in-2025/#GodotEngine#Unity3D#GameDev

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Joe Klemmer
Joe Klemmer
@joeklemmer@mastodon.social  ·  activity timestamp 5 months ago

Godot vs Unity - Which to Choose in 2025? – GameFromScratch.com
https://gamefromscratch.com/godot-vs-unity-which-to-choose-in-2025/#GodotEngine#Unity3D#GameDev

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Michał "rysiek" Woźniak · 🇺🇦 and 1 other boosted
Brad Jeffrey
Brad Jeffrey
@designerbradley@mastodon.gamedev.place  ·  activity timestamp 7 months ago

Working on the left-handed cockpit. Inverse kinematics hasn't gotten the memo yet.

#ScreenshotSaturday#Gamedev#IndieDev#IndieGameDev#IndieGame#Unity3D#MadeWithUnity#WingCommander

A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
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Brad Jeffrey
Brad Jeffrey
@designerbradley@mastodon.gamedev.place  ·  activity timestamp 7 months ago

Working on the left-handed cockpit. Inverse kinematics hasn't gotten the memo yet.

#ScreenshotSaturday#Gamedev#IndieDev#IndieGameDev#IndieGame#Unity3D#MadeWithUnity#WingCommander

A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
A view from the POV of a pilot in a sci-fi starfighter cockpit, featuring controls configured for left-handed pilots. The arms are crossed as the code that defaults which hand goes where has not yet been updated.
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GameFromScratch
GameFromScratch
@GameFromScratch@mastodon.gamedev.place  ·  activity timestamp 7 months ago

Unity have just released a controversial Unity Hub upgrade... You can no longer create non-Cloud projects!

We discuss what exactly this means and how you can work around it.

https://gamefromscratch.com/unity-now-forcing-cloud-projects/

#gamedev #indiedev#Unity3d

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