Once #BarrenPlanet had been tested it was time to launch it into the world, this being April 2023. I've launched three projects since, maybe four by the time you read this, and the process hasn't changed much. You can read about the launch process in a blog post at http://dos.cyningstan.org.uk/post/201/barren-planet-out-into-the-world #gamedev #ibmpc #msdos #cga
Here are the three #BarrenPlanet campaigns running on a Hewlett Packard #hp100lx. You can download the game from https://cyningstan.itch.io/barren-planet, where you will find links to the two DLC campaigns. #hp200lx #msdos #cga
Once #BarrenPlanet had been tested it was time to launch it into the world, this being April 2023. I've launched three projects since, maybe four by the time you read this, and the process hasn't changed much. You can read about the launch process in a blog post at http://dos.cyningstan.org.uk/post/201/barren-planet-out-into-the-world #gamedev #ibmpc #msdos #cga
Testing #BarrenPlanet wasn't an afterthought. After more than two years of development, I needed to make sure that the game worked. Sure I could put patches online, but this is a 1980s style game, and I wanted to go with a 1980s approach of getting it right before launch. I discuss the testing process in a blog post at http://dos.cyningstan.org.uk/post/200/barren-planet-putting-it-to-the-test #gamedev #ibmpc #msdos #cga
A lot went on in the 2½ years it took to develop #BarrenPlanet. Planning, the creation of a wargame library, the coding itself, and building the content for the supplied campaign were all major phases in that time. I talk about this in a blog post at http://dos.cyningstan.org.uk/post/199/barren-planet-the-process #gamedev #ibmpc #msdos #cga
The feature list of #BarrenPlanet, while it never spiralled out of control, was one of the main reasons it changed from a 1-month jam project into a major 2½ year project. And I think the game is all the better for it. PBM play and a better computer player than its predecessor were well worth waiting for. I discuss the features I added in a blog post at http://dos.cyningstan.org.uk/post/198/barren-planet-the-features #gamedev #ibmpc #msdos #cga
I got inspiration for #BarrenPlanet from a number of sources. It was built on a combat engine of my own design, but included elements from computer games like the #BattleIsle series and Steve Jackson's #Ogre board game. I discuss these sources of inspiration in a blog post at http://dos.cyningstan.org.uk/post/184/barren-planet-the-inspiration #gamedev #ibmpc #msdos #cga
#BarrenPlanet didn't have a straightforward development journey. Conceived as a port of an old project, an easy 1-month game jam entry, it ended up taking two and half years to finish to my satisfaction. Shortly after development in 2023, I posted the story of how the game came to be. You can read the first article at http://dos.cyningstan.org.uk/post/180/barren-planet-from-the-dev-diary. #gamedev #ibmpc #msdos #cga