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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

The feature list of #BarrenPlanet, while it never spiralled out of control, was one of the main reasons it changed from a 1-month jam project into a major 2½ year project. And I think the game is all the better for it. PBM play and a better computer player than its predecessor were well worth waiting for. I discuss the features I added in a blog post at http://dos.cyningstan.org.uk/post/198/barren-planet-the-features #gamedev #ibmpc #msdos #cga

A screen shot using Barren Planet's monochrome option, which displays the graphics in 640x200 monochrome, with dithered patterns replacing the colours. The game's "Remote Turn" screen is shown, where turn files received from a human opponent are processed, and the opponent's moves played back. PBM mode was one of the new features of Barren Planet.
A screen shot using Barren Planet's monochrome option, which displays the graphics in 640x200 monochrome, with dithered patterns replacing the colours. The game's "Remote Turn" screen is shown, where turn files received from a human opponent are processed, and the opponent's moves played back. PBM mode was one of the new features of Barren Planet.
A screen shot using Barren Planet's monochrome option, which displays the graphics in 640x200 monochrome, with dithered patterns replacing the colours. The game's "Remote Turn" screen is shown, where turn files received from a human opponent are processed, and the opponent's moves played back. PBM mode was one of the new features of Barren Planet.
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