Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics
I messed up my chunk coordinates and accidentally stacked all chunks together. Who wants a piece of world cake?
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
I messed up my chunk coordinates and accidentally stacked all chunks together. Who wants a piece of world cake?
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
New Tiles in Fishook !!!
This one is able to launch you at high speed toward a direction. You can even chain them to move super fast !
What kind of tiles would you like to see in a 3D platformer with a grappling hook ?