Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration