Fragmentarium2.5 based on
Hyperbolic-Honeycombs by neozhaoliang
#tilingtuesday
Fragmentarium2.5 based on
Hyperbolic-Honeycombs by neozhaoliang
#tilingtuesday
Advent of Tilings - Day 23.1
Almost at the end we see the light through diamond and hexagon shaped tunnels of an infinite surface, again monohedrally tiled.
#math #geometry #3d #combinatorics #tiling #AdventOfTilings #TilingTuesday
Advent of Tilings - Day 23.1
Almost at the end we see the light through diamond and hexagon shaped tunnels of an infinite surface, again monohedrally tiled.
#math #geometry #3d #combinatorics #tiling #AdventOfTilings #TilingTuesday
Meet Taubin smoothing. It is a nice smoothing method that is great for smoothing voxel based meshes. So for smoothing stepped "Lego-like" meshes.
The left here shows a raw voxelised (thresholded) voxel boundary surface. On the right is the Taubin smoothed result.
Taubin smoothing works by first doing an aggressive Laplacian smoothing step (a bit like a blurring), which removes bumps etc, but which unfortunately can distort the shape too (e.g. unwanted shrinkage/growth). Next it uses an "inverse smooth" (a bit like a sharpening operation) to attempt to push back the shape a bit to avoid distortion. With the right parameter choices it can perform really well.
This animation is for a thresholded 3D image. The colors are the original voxel intensities. The resulting shape presents as a central sphere like blob contained in a dodecahedron "cage".
See also: https://doi.org/10.1145/218380.218473
#GeometryProcessing #JuliaLang #Makie #Meshing #TilingTuesday
Advent of Tilings - Day 17.1
A heftier caliber construction of 2304 tiles forming a genus 289 surface, intended for a sturdier branch. This would also have been a worthy contribution to #TilingTuesday which unfortunately was forgotten.
Meet Taubin smoothing. It is a nice smoothing method that is great for smoothing voxel based meshes. So for smoothing stepped "Lego-like" meshes.
The left here shows a raw voxelised (thresholded) voxel boundary surface. On the right is the Taubin smoothed result.
Taubin smoothing works by first doing an aggressive Laplacian smoothing step (a bit like a blurring), which removes bumps etc, but which unfortunately can distort the shape too (e.g. unwanted shrinkage/growth). Next it uses an "inverse smooth" (a bit like a sharpening operation) to attempt to push back the shape a bit to avoid distortion. With the right parameter choices it can perform really well.
This animation is for a thresholded 3D image. The colors are the original voxel intensities. The resulting shape presents as a central sphere like blob contained in a dodecahedron "cage".
See also: https://doi.org/10.1145/218380.218473
#GeometryProcessing #JuliaLang #Makie #Meshing #TilingTuesday
New maths blog post! The fifth in my series about handling aperiodic tilings combinatorially with string-processing algorithms:
https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/aperiodic-refine/
In this instalment I've automated the process of converting a tiling substitution system into one for which you can build a deterministic transducer, if the starting system didn't already admit one. I discuss the algorithm, its limitations, and a particular success in which it found a more economical substitution system for the hat tiling than any I already knew of.
Animated Wythoff tiling construction on a hexagonal grid on an infinite ribbon.
made with #p5js
Animated Wythoff tiling construction on a hexagonal grid on an infinite ribbon.
made with #p5js
Autumnal tiling for #TilingTuesday
Each cephalopod's chromatophore organ comprises an elastic sac containing pigment of different colors with a set of obliquely striated radial muscles. When excited, the muscles contract, expanding the chromatophore, enhancing that color [📹 SaltyFlyTying] #globalmuseum #cephalopod
@globalmuseum Most appropriate for a #TilingTuesday.
Best effort embedding of an octagonal tiling in 𝑅³ of a surface of genus 111. Each octagon has vertex valences [3,4,3,3,3,4,4,4].
Best effort embedding of an octagonal tiling in 𝑅³ of a surface of genus 111. Each octagon has vertex valences [3,4,3,3,3,4,4,4].
Autumnal tiling for #TilingTuesday
#TilingTuesday
Created in #OneLab
#TilingTuesday
Created in #OneLab
Balance
Pent-quad
#TilingTuesday