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Sean Tilley
Sean Tilley liked this activity
Breathing Retro
@breathing-retro.bsky.social@bsky.brid.gy  ·  activity timestamp last month

#FlappyBird port for #Windows95 by degaart github.com/degaart/flappy #retrodev #Windows98 #retrogaming #programming #gamedev

GitHub

GitHub - degaart/flappy: Flappy bird game clone

Flappy bird game clone. Contribute to degaart/flappy development by creating an account on GitHub.
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Breathing Retro
@breathing-retro.bsky.social@bsky.brid.gy  ·  activity timestamp last month

#FlappyBird port for #Windows95 by degaart github.com/degaart/flappy #retrodev #Windows98 #retrogaming #programming #gamedev

GitHub

GitHub - degaart/flappy: Flappy bird game clone

Flappy bird game clone. Contribute to degaart/flappy development by creating an account on GitHub.
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jbz
@jbz@indieweb.social  ·  activity timestamp 2 months ago

Steve Jobs presents - OpenStep's Interface builder - YouTube

https://www.youtube.com/watch?v=dl0CbKYUFTY

#openstep #retrodev #retrocomputing

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Gabriele Svelto boosted
Breathing Retro
@breathing-retro.bsky.social@bsky.brid.gy  ·  activity timestamp 2 months ago

Two interesting #opensource ports of classic #Amiga games to modern operating systems written in #Java

Lionheart

#retrodev #retrogaming #retrocomputing

1/2

Lionheart - HOT NEWS as one of...

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Breathing Retro
@breathing-retro.bsky.social@bsky.brid.gy  ·  activity timestamp 2 months ago

Two interesting #opensource ports of classic #Amiga games to modern operating systems written in #Java

Lionheart

#retrodev #retrogaming #retrocomputing

1/2

Lionheart - HOT NEWS as one of...

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Gabriele Svelto boosted
Allanon 🇮🇹 :amiga:
@allanon@mastodon.uno  ·  activity timestamp 3 months ago
#TheGate for #Amiga
---
Playable demo available! (public post).

---
#indieDev#retroDev#soloDev

https://www.patreon.com/posts/137764155

The title screen of my game called "The gate"
There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal.
In the foreground there is a terminal screen with the game menu.
The title screen of my game called "The gate" There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal. In the foreground there is a terminal screen with the game menu.
The title screen of my game called "The gate" There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal. In the foreground there is a terminal screen with the game menu.
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Allanon 🇮🇹 :amiga:
@allanon@mastodon.uno  ·  activity timestamp 3 months ago
#TheGate for #Amiga
---
Playable demo available! (public post).

---
#indieDev#retroDev#soloDev

https://www.patreon.com/posts/137764155

The title screen of my game called "The gate"
There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal.
In the foreground there is a terminal screen with the game menu.
The title screen of my game called "The gate" There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal. In the foreground there is a terminal screen with the game menu.
The title screen of my game called "The gate" There is a bright portal on the background with a man in front of it, the man is dark because of the light coming from the portal. In the foreground there is a terminal screen with the game menu.
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SuperIlu
@dec_hl@mastodon.social  ·  activity timestamp 3 months ago

Expanded the list of #MSDOS development resources with suggestions from the community...

#RetroDev #RetroComputing #RetroDevelopment #DOS

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Your weary 'net denizen boosted
SuperIlu
@dec_hl@mastodon.social  ·  activity timestamp 3 months ago

I just cobbled a list of my favorite #MSDOS#RetroDev resources.

https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md

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SuperIlu
@dec_hl@mastodon.social  ·  activity timestamp 3 months ago

I just cobbled a list of my favorite #MSDOS#RetroDev resources.

https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md

SuperIlu
@dec_hl@mastodon.social replied  ·  activity timestamp 3 months ago

I added more compiler and a treasure trove of documentation for #MSDOS programming!

#RetroDev#RetroComputing#RetroDevelopment#DOS

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SuperIlu
@dec_hl@mastodon.social  ·  activity timestamp 3 months ago

I just cobbled a list of my favorite #MSDOS#RetroDev resources.

https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md

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jbz
@jbz@indieweb.social  ·  activity timestamp 3 months ago

I made a D&D Game for the Game Boy - NesHacker

https://www.youtube.com/watch?v=APWrwn26Qts

#gamedev #d&d #retrodev #gbdev

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Gabriele Svelto boosted
nivs
@nivrig@mastodon.social  ·  activity timestamp 4 months ago

Happy 40th Birthday #Amiga. I got in late in 1991, and never really got out again :)

Today there is still a very active community with new hardware, games and projects every week!

See you at #Amiga40 in Mönchengladbach!

https://nivrig.itch.io

#Commodore#RetroGaming#RetroComputing#RetroDev

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nivs
@nivrig@mastodon.social  ·  activity timestamp 4 months ago

Happy 40th Birthday #Amiga. I got in late in 1991, and never really got out again :)

Today there is still a very active community with new hardware, games and projects every week!

See you at #Amiga40 in Mönchengladbach!

https://nivrig.itch.io

#Commodore#RetroGaming#RetroComputing#RetroDev

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jbz
@jbz@indieweb.social  ·  activity timestamp 5 months ago

🕹️ Developing a Retro-Roguelike Game for Multiple Platforms in C

「 The journey began with TRSE, a development environment supporting a huge number of vintage computer systems. My plan was to develop a text-based roguelike that could run on various hardware by compiling code for each target 」

https://retrogamecoders.com/roguelike-multiplatform

#gamedev #c #retrodev #retrogaming

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jbz
@jbz@indieweb.social  ·  activity timestamp 5 months ago

NesDev.org
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.

https://www.nesdev.org/

#nesdev #retrodev #retrogaming

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Hylke Bons 🍵
@hbons@mastodon.social  ·  activity timestamp last year

pew pew pew!

#NES#NesDev#RetroDev#IndieDev#ProjectPeanut#PixelArt#RetroGaming #8bit #nintendo

Your browser does not support the video tag.
Animation of monkey in pink and white space suit firing a laser blast.
Hylke Bons 🍵
@hbons@mastodon.social replied  ·  activity timestamp 12 months ago

still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:

now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).

feeling quite galaxy brain now.

#NES#NesDev#RetroDev#IndieDev#ProjectPeanut#PixelArt#RetroGaming #8bit #nintendo

Screenshot of a code snippet:

static u8 bkg_ptr = 0x01; // 0x00 is reserved for the empty tile

u8 tileset_init_bkg_tiles(u8 count, const u8* tiles)
{
    u8 prev_ptr = bkg_ptr;
    set_bkg_data(bkg_ptr, count, tiles);
    bkg_ptr += count;

    return prev_ptr;
}

#define TILE_BKG(tile) (TILE_BKG_0 + tile)
Screenshot of a code snippet: static u8 bkg_ptr = 0x01; // 0x00 is reserved for the empty tile u8 tileset_init_bkg_tiles(u8 count, const u8* tiles) { u8 prev_ptr = bkg_ptr; set_bkg_data(bkg_ptr, count, tiles); bkg_ptr += count; return prev_ptr; } #define TILE_BKG(tile) (TILE_BKG_0 + tile)
Screenshot of a code snippet: static u8 bkg_ptr = 0x01; // 0x00 is reserved for the empty tile u8 tileset_init_bkg_tiles(u8 count, const u8* tiles) { u8 prev_ptr = bkg_ptr; set_bkg_data(bkg_ptr, count, tiles); bkg_ptr += count; return prev_ptr; } #define TILE_BKG(tile) (TILE_BKG_0 + tile)
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