
I just cobbled a list of my favorite #MSDOS#RetroDev resources.
https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md
I just cobbled a list of my favorite #MSDOS#RetroDev resources.
https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md
I just cobbled a list of my favorite #MSDOS#RetroDev resources.
https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md
I added more compiler and a treasure trove of documentation for #MSDOS programming!
I just cobbled a list of my favorite #MSDOS#RetroDev resources.
https://github.com/SuperIlu/DOSDevelResources/blob/main/README.md
I made a D&D Game for the Game Boy - NesHacker
🕹️ Developing a Retro-Roguelike Game for Multiple Platforms in C
「 The journey began with TRSE, a development environment supporting a huge number of vintage computer systems. My plan was to develop a text-based roguelike that could run on various hardware by compiling code for each target 」
NesDev.org
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.
still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:
now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).
feeling quite galaxy brain now.
#NES#NesDev#RetroDev#IndieDev#ProjectPeanut#PixelArt#RetroGaming #8bit #nintendo
A space for Bonfire maintainers and contributors to communicate