@seanwbruno You might want to throw in some Sinclair microdrive cartridges to confuse them even more. 😀
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
Finally got also the VICE C64 debugger working with C# from Visual Studio as well. The experience is less smooth than VSCode for some aspects, so I won't demo it, but it is usable if you adapt your code to it It is still very cool to have such debugger support while not having to develop a VSIX extension for it! ✨
🩵 Let's show some love for the incredible Commodore 64!
Please feel free to post your pics!
"We've done this before, but let's elevate it to unprecedented heights this time!"
#Commodore #Commodore64 #C64 #RetroComputing #80s #90s #RetroGaming #C64Reposts
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
Woot! Prototyped this morning a C64 debugger for VSCode for my upcoming C# C64 development toolkit that I will present at the .NET Conf 2025 in November, and I got a first registers view working! 🥳
I should hopefully have something more polished to present! 🤞 It will be pretty cool as it will allow to step over C# code (that assemble 6502 code), with the ability to visualize all CPU registers, VIC, SID registers, zero pages variables...etc. all of that with live editing! 🚀
Messing about with my AV switching (and capture) setup to see how convenient it can get, and realised I'd never done a side-by-side comparison of my as-stock C64 and my hacked up one with the RF modulator removed.
Picture is so much better on the hacked one (well, of course) but I had to use the stock one for a bit because the RAM drive cartridge isn't compatible with JiffyDOS and that's all the other one has.
What this means, really, is that I need to get around to making JiffyDOS switchable in my other C64, which I haven't had a reason to do before now.
Or I could just use the C128 I guess ...
Here is the soundtrack made with the #Commodore #C64 and the special #Roland interface. Analog, without and before MIDI. Created 2025 at #HNF #DoReCo event and remastered
Here is the soundtrack made with the #Commodore #C64 and the special #Roland interface. Analog, without and before MIDI. Created 2025 at #HNF #DoReCo event and remastered
🩵 Let's show some love for the incredible Commodore 64!
Please feel free to post your pics!
"We've done this before, but let's elevate it to unprecedented heights this time!"
#Commodore #Commodore64 #C64 #RetroComputing #80s #90s #RetroGaming #C64Reposts
I've done something amazing! Since everyone loves "AI" so much, I've created an ingenious AI machine for an 8-bit machine. Due to the need for so much RAM, I made it on the #Commodore #C128. I just wasn't sure if the #C64 could handle the load.
After millions of intense testing events, I've concluded it has a success rate of 50%...very competitive with other modern systems!
10 PRINT CHR$(147);
20 INPUT "QUESTION ('Q' TO QUIT)";Q$
25 IF Q$="Q" THEN END
30 IF RND(0) >= 0.5 THEN PRINT "YES":GOTO 20
40 PRINT "NO":GOTO 20
Best part? It takes only 1 block of disk space!!
Gardener
Which version do you prefer?
#ascii #asciiart #art #bbs #c64 #commodore64 #computer #computerart #demoscene #digital #digitalart #petscii #petsciiart #retro #retroart #text #textart #textmode #textpunk #8bit #8bitart #skull #garden #gardener #monochrome #colored
How Many Phones Sport A 5 And 1/4 Diskette Drive? This One.
"It all started with a sarcastic comment right here on Hackaday.com: ” How many phones do you know that sport a 5 and 1/4 inch diskette drive?” — and [Paul Sanjay] took that personally, or at least thought “Challenge accepted” because he immediately hooked an old Commodore floppy drive to his somewhat-less-old smartphone."
https://hackaday.com/2025/09/27/how-many-phones-sport-a-5-and-1-4-diskette-drive-this-one/
How Many Phones Sport A 5 And 1/4 Diskette Drive? This One.
"It all started with a sarcastic comment right here on Hackaday.com: ” How many phones do you know that sport a 5 and 1/4 inch diskette drive?” — and [Paul Sanjay] took that personally, or at least thought “Challenge accepted” because he immediately hooked an old Commodore floppy drive to his somewhat-less-old smartphone."
https://hackaday.com/2025/09/27/how-many-phones-sport-a-5-and-1-4-diskette-drive-this-one/
Pliocene: ~5.3–2.6M years ago
Pleistocene: ~2.6M–12K years ago
Holocene: ~12K–40 years ago
Demoscene: ~40 years ago to present
#c64 #amiga #demoscene
Pliocene: ~5.3–2.6M years ago
Pleistocene: ~2.6M–12K years ago
Holocene: ~12K–40 years ago
Demoscene: ~40 years ago to present
#c64 #amiga #demoscene
> my nickname is not due to the game (which I admit has a very cool soundtrack)
Indeed it does! For anyone who hasn't heard it, here's Rob Hubbard's original chiptune for MOTR;
"Disk Nibbler". I made this #c64 multicolor mode picture for a #demoscene demoparty that was going to happen this weekend, but got canceled. It is a screenshot from VICE of the executable .PRG with some CRT effects added.
For me retro Computing Hardware is like legacy PA Audio Hardware.
It stays in the past
I leave it where it is {which is way in the past} and I just work with the digital versions.
New resurrected versions of Retro Hardware have the same problems as the A4000T when I bought it. Production is low which makes the price extremely high and repairs even more expensive
I have multiple functioning SID chips so if I want to do a project I'll just get myself yap Raspberry Pi5 {I'll save for it} and I make a project where I generally the songs from an actual SID chip.
yap = yet another pie
Here's some #c64 #petscii art by me out the archives <3
#LaJetée #triad #commodore64 #textart #textmodeart