Help needed to port #FujiNet Battleship to:
#Atari8Bit #Apple2 #ColecoAdam #MSDOS #C64 #Plus4 #VIC20
Code is here:
git@github.com:FujiNetWIFI/fujinet-battleship.git
Code can also be borrowed from:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/5cardstud/cross-platform
Can you help?
They're Shipping! The C64 Ultimates are ready to go.📦 Commodore.Net shared this a few hours ago on Instagram 🥹 sorry but I had to make a copy 🫣❤️ #commodore64 #RetroTech #C64 #C64U #c64ultimate
And we're live. Join #Transmission64, the #c64 #online #demoparty. Now on #twitch. https://t64.to/watch . The real party is online.
They're Shipping! The C64 Ultimates are ready to go.📦 Commodore.Net shared this a few hours ago on Instagram 🥹 sorry but I had to make a copy 🫣❤️ #commodore64 #RetroTech #C64 #C64U #c64ultimate
This was prompted because there’s one on eBay right now (not mine). The seller thinks it’s a prototype but I have doubts.
And we're live. Join #Transmission64, the #c64 #online #demoparty. Now on #twitch. https://t64.to/watch . The real party is online.
3 hours to plot this on the #C64
And back to life....again.
#c64 #retrocomputing
@seanwbruno You might want to throw in some Sinclair microdrive cartridges to confuse them even more. 😀
Help needed to port #FujiNet Battleship to:
#Atari8Bit #Apple2 #ColecoAdam #MSDOS #C64 #Plus4 #VIC20
Code is here:
git@github.com:FujiNetWIFI/fujinet-battleship.git
Code can also be borrowed from:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/5cardstud/cross-platform
Can you help?
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
Finally got also the VICE C64 debugger working with C# from Visual Studio as well. The experience is less smooth than VSCode for some aspects, so I won't demo it, but it is usable if you adapt your code to it It is still very cool to have such debugger support while not having to develop a VSIX extension for it! ✨
🩵 Let's show some love for the incredible Commodore 64!
Please feel free to post your pics!
"We've done this before, but let's elevate it to unprecedented heights this time!"
#Commodore #Commodore64 #C64 #RetroComputing #80s #90s #RetroGaming #C64Reposts
And here is the polished and fully functional version! 🥳 It is very cool to be able to debug C64 assembly code written in C#. You can modify all registers, stack variables, zero pages variables (you get access to their names!), VIC/SID registers. You can view the memory. Disassemble code. Step in, step through, step out. Even data breakpoints should work! 🚀
This will be released on November 13th, on the day of my talk for the .NET Conf 2025, at 3:30PM - CET, save the date! 📅
Woot! Prototyped this morning a C64 debugger for VSCode for my upcoming C# C64 development toolkit that I will present at the .NET Conf 2025 in November, and I got a first registers view working! 🥳
I should hopefully have something more polished to present! 🤞 It will be pretty cool as it will allow to step over C# code (that assemble 6502 code), with the ability to visualize all CPU registers, VIC, SID registers, zero pages variables...etc. all of that with live editing! 🚀
Messing about with my AV switching (and capture) setup to see how convenient it can get, and realised I'd never done a side-by-side comparison of my as-stock C64 and my hacked up one with the RF modulator removed.
Picture is so much better on the hacked one (well, of course) but I had to use the stock one for a bit because the RAM drive cartridge isn't compatible with JiffyDOS and that's all the other one has.
What this means, really, is that I need to get around to making JiffyDOS switchable in my other C64, which I haven't had a reason to do before now.
Or I could just use the C128 I guess ...
Here is the soundtrack made with the #Commodore #C64 and the special #Roland interface. Analog, without and before MIDI. Created 2025 at #HNF #DoReCo event and remastered
Here is the soundtrack made with the #Commodore #C64 and the special #Roland interface. Analog, without and before MIDI. Created 2025 at #HNF #DoReCo event and remastered