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Samuel
Samuel
@sml@chaos.social  ·  activity timestamp 2 weeks ago

Evening doodle: a quick and dirty asteroid generator in #Blender.

Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

#B3D #GeometryNodes #WIP

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Blender screen capture of an asteroid generator. Different sliders control noise scale, displacement strength and the random noise position. Everything looks snappy and real-time while showing high-resolution details on the asteroid's surface.
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