One reason I like raylib is it's all code. Unity and Unreal drive me fucking crazy because you do everything in a gui. I know people who have used just the rendering part of Unreal but they say it's a real pain and not recommended. I'm a programmer, I like to code.
Added today floor markings to clarify tasks and created a few new assets, for instance the leaf trees shown here, for my #cozy programming puzzle game. Also tweaked the shader a bit to highlight creases a bit more. Far from perfect, as usual. But the direction is right.
In case you got curious about the game, here is the steam page: https://store.steampowered.com/app/3959370/8bitBot/
Added today floor markings to clarify tasks and created a few new assets, for instance the leaf trees shown here, for my #cozy programming puzzle game. Also tweaked the shader a bit to highlight creases a bit more. Far from perfect, as usual. But the direction is right.
In case you got curious about the game, here is the steam page: https://store.steampowered.com/app/3959370/8bitBot/