New gifs from my WIP game. I implemented a dice roll mechanic that combines the attack and damage roll. Attack roll needs to be higher than defense to hit. All the excess is counted as damage.
New gifs from my WIP game. I implemented a dice roll mechanic that combines the attack and damage roll. Attack roll needs to be higher than defense to hit. All the excess is counted as damage.
trying to squeeze huge buildings into a 112x96 pixel frame #screenshotsaturday #pixelart #ドット絵 #indiegame
trying to squeeze huge buildings into a 112x96 pixel frame #screenshotsaturday #pixelart #ドット絵 #indiegame
Modern tools. Real Amiga. 💾
We design Roguecraft 😱 with modern editors, then turn it into native Amiga code.
No emulation tricks, just classic hardware doing new things. ⚔️
#screenshotsaturday #amiga #roguecraft #roguelike #gamedev #indiedev #indiegamedev #retrogames
Modern tools. Real Amiga. 💾
We design Roguecraft 😱 with modern editors, then turn it into native Amiga code.
No emulation tricks, just classic hardware doing new things. ⚔️
#screenshotsaturday #amiga #roguecraft #roguelike #gamedev #indiedev #indiegamedev #retrogames
Tweaked the introductory dungeon a bit. Still a WIP. #CityOfGlass #screenshotsaturday
After winning awards last year for the #amiga version of our coffee-break #roguelike, Roguecraft, we were grateful to get the expanded Roguecraft 😱 on the #Evercade!
This year we are releasing multiple ports, including 😱 for Amiga.
After winning awards last year for the #amiga version of our coffee-break #roguelike, Roguecraft, we were grateful to get the expanded Roguecraft 😱 on the #Evercade!
This year we are releasing multiple ports, including 😱 for Amiga.
exploring the old, repurposed train yards #screenshotsaturday #pixelart #ドット絵 #turnbased
exploring the old, repurposed train yards #screenshotsaturday #pixelart #ドット絵 #turnbased
Tweaked the introductory dungeon a bit. Still a WIP. #CityOfGlass #screenshotsaturday
Adding heights to the landscape adds a lot to the feel of these little puzzle levels, and I'm happy with how the procedural terrain turned out. It feels more and more like a proper game.
#ScreenshotSaturday #IndieDev #GameDev #ProcGen
It's Saturday! These hashtags have recently been trending each Saturday.
Adding heights to the landscape adds a lot to the feel of these little puzzle levels, and I'm happy with how the procedural terrain turned out. It feels more and more like a proper game.
#ScreenshotSaturday #IndieDev #GameDev #ProcGen
It's Saturday! These hashtags have recently been trending each Saturday.
this is what they call "the door problem", in game design
this is what they call "the door problem", in game design
Added today floor markings to clarify tasks and created a few new assets, for instance the leaf trees shown here, for my #cozy programming puzzle game. Also tweaked the shader a bit to highlight creases a bit more. Far from perfect, as usual. But the direction is right.
In case you got curious about the game, here is the steam page: https://store.steampowered.com/app/3959370/8bitBot/
Added today floor markings to clarify tasks and created a few new assets, for instance the leaf trees shown here, for my #cozy programming puzzle game. Also tweaked the shader a bit to highlight creases a bit more. Far from perfect, as usual. But the direction is right.
In case you got curious about the game, here is the steam page: https://store.steampowered.com/app/3959370/8bitBot/