Oni by Motohiko Odani.
#art #SetouchiTriennale #Oni #statue #Japan
Oni by Motohiko Odani.
#art #SetouchiTriennale #Oni #statue #Japan
🔄24.11.2022🔄
Did you guys know that Itto it's one of my favs of Genshin?? I wish it wasn't that hard to draw him xD
#repost #drawing #digital #art #illustration #painting #halfbody #flatcolor #oni #humanoid #fanart #genshin #impact #genshin_impact #genshinimpact #itto #arataki #arataki_itto #itto_arataki #detailed #hoyoverse #csp #clipstudiopaint #male #men #boy #yokai
🔄24.11.2022🔄
Did you guys know that Itto it's one of my favs of Genshin?? I wish it wasn't that hard to draw him xD
#repost #drawing #digital #art #illustration #painting #halfbody #flatcolor #oni #humanoid #fanart #genshin #impact #genshin_impact #genshinimpact #itto #arataki #arataki_itto #itto_arataki #detailed #hoyoverse #csp #clipstudiopaint #male #men #boy #yokai
Yeah nah I’m still here. Just been distracting myself with other things lately.
I have done a little bit of work on my music, but mostly I’ve just been lost in a game of Oxygen Not Included.
Yeah nah I’m still here. Just been distracting myself with other things lately.
I have done a little bit of work on my music, but mostly I’ve just been lost in a game of Oxygen Not Included.
The more I work on #ONI, which is basically a web components frontend for an as basic as possible #ActivityPub client to server service, the more I realize I'm just not built for JavaScript programming.
Despite having put in the hours every day for a number of months, the whole Promise paradigm just doesn't seem to click for me.
Now I'm struggling to create a throbber component (easy) while fetches happen in the background (easy) and then have it replaced (not easy) by actual content (easy).
😱 Gaaah!!!
The more I work on #ONI, which is basically a web components frontend for an as basic as possible #ActivityPub client to server service, the more I realize I'm just not built for JavaScript programming.
Despite having put in the hours every day for a number of months, the whole Promise paradigm just doesn't seem to click for me.
Now I'm struggling to create a throbber component (easy) while fetches happen in the background (easy) and then have it replaced (not easy) by actual content (easy).
😱 Gaaah!!!
For #ONI the no fuss single user #ActivityPub service, I wanted to migrate from my custom hodge-podge of JavaScript logic for building CSS themes from images, to something a little more credentialed and battle tested.
Then I looked over what the Material library would generate and I begun to reconsider.
Material is so unsipired, it defaults to such samey, generic norm-core color palettes that it's difficult to see any changes even between vastly different images.
I think I'll just improve my own algorithm because, frankly, I want more GeoCities and less Enterprise.
https://material-foundation.github.io/material-theme-builder/
For #ONI the no fuss single user #ActivityPub service, I wanted to migrate from my custom hodge-podge of JavaScript logic for building CSS themes from images, to something a little more credentialed and battle tested.
Then I looked over what the Material library would generate and I begun to reconsider.
Material is so unsipired, it defaults to such samey, generic norm-core color palettes that it's difficult to see any changes even between vastly different images.
I think I'll just improve my own algorithm because, frankly, I want more GeoCities and less Enterprise.
https://material-foundation.github.io/material-theme-builder/
Oh, one more minor point: It is a common noob myth that steel is the best material for radiant gas or liquid pipes (before space materials). It is absolutely not true.
We value steel cuz of the fact that it has 200c more heat tolerance than any other non-space material, not cuz it's a particularly great thermal conductor.
Aluminum ore is king for gas radiant pipes, and aluminum is king for liquid radiant pipes.
And if you can't get aluminum cuz of your starting base, gold almagam or wolframite or gold or tungsten are best.
By a lot.
(Note: Wolframite/tungsten are rare, but you can use them anyway, and eventually replace them w/aluminum or a space material.)
Oh, and another thing: mafic rock is a better insulator than igneous, available early game (in smaller quantities).
All of this adds up to tons of o2 at 25c, tons of water at 25c, and an entire base at 25c, and it's all buildable as soon as you get 1200kgs of steel. (And you can, as I say, use the thing w/o the cooling for ~50 cycles.)
I've seen rigs that come close to this before, but they mostly focus on cooling the o2, which is far less than what an AT can do. This rig is cooling the o2, the h2o, and the entire main base.
Oh, one more minor point: It is a common noob myth that steel is the best material for radiant gas or liquid pipes (before space materials). It is absolutely not true.
We value steel cuz of the fact that it has 200c more heat tolerance than any other non-space material, not cuz it's a particularly great thermal conductor.
Aluminum ore is king for gas radiant pipes, and aluminum is king for liquid radiant pipes.
The cooling rig is a bog-standard aquatuner + steam turbine rig, tho, again, there's a couple of variations here.
1) The ph2o coolant sits in two reservoirs down below. I have learned that precisely loading a loop of this size is a sucker's game, cuz I inevitably wind up changing the loop a little and having to do pipe work.
2) It first snakes through the h2o pool in radiant liquid pipes, before it runs through the entire base in ordinary granite pipes.
All of this adds up to tons of o2 at 25c, tons of water at 25c, and an entire base at 25c, and it's all buildable as soon as you get 1200kgs of steel. (And you can, as I say, use the thing w/o the cooling for ~50 cycles.)
I've seen rigs that come close to this before, but they mostly focus on cooling the o2, which is far less than what an AT can do. This rig is cooling the o2, the h2o, and the entire main base.
One can use the thing as is for about 50 cycles w/no external cooling, cuz the mass of the starting h2o so overwhelms the mass of the o2 going through it.
But all good things come to an end.
Sooner or later, the starting biome starts to heat. And sooner or later, that wildly hot o2 exiting from the Hernandez-variant o2 prod starts to heat the water up too much.
The cooling rig is a bog-standard aquatuner + steam turbine rig, tho, again, there's a couple of variations here.
1) The ph2o coolant sits in two reservoirs down below. I have learned that precisely loading a loop of this size is a sucker's game, cuz I inevitably wind up changing the loop a little and having to do pipe work.
2) It first snakes through the h2o pool in radiant liquid pipes, before it runs through the entire base in ordinary granite pipes.
Now, the exiting o2 goes through that big pool of h2o above it, using gas radiant pipes. (Aluminum ore is best for this in midgame, but in this case I used some wolframite.)
The h2o came from the cool h2o we start with, which I carefully gathered and protected very early on in the game. Later in midgame, we'll run out of it, and we'll trickle in some hot water, that cuz it's in such small quantity, won't overstrain the system.
One can use the thing as is for about 50 cycles w/no external cooling, cuz the mass of the starting h2o so overwhelms the mass of the o2 going through it.
But all good things come to an end.
Sooner or later, the starting biome starts to heat. And sooner or later, that wildly hot o2 exiting from the Hernandez-variant o2 prod starts to heat the water up too much.
Note that this is massive overkill. The o2/h2 rig is "always-on", meaning it runs continuously regardless of demand (as long as h2o & power are supplied. Every tile in the o2 column to the left has 385kg of o2 in it!
Why?
1) Because this way I can make the h2o supply intermittent and not worry about whether I have enough o2, cuz I've stored so much.
2) Because it enables *4* fully-loaded gas pipe outlets, which makes distribution easier.
Now, the exiting o2 goes through that big pool of h2o above it, using gas radiant pipes. (Aluminum ore is best for this in midgame, but in this case I used some wolframite.)
The h2o came from the cool h2o we start with, which I carefully gathered and protected very early on in the game. Later in midgame, we'll run out of it, and we'll trickle in some hot water, that cuz it's in such small quantity, won't overstrain the system.