Id Software devs form "wall-to-wall" union, with 165 workers at Doom studio the latest to vote in favour - https://www.rockpapershotgun.com/id-software-devs-form-wall-to-wall-union-with-165-workers-at-doom-studio-the-latest-to-vote-in-favour #Shooter:FirstPerson #Doom:TheDarkAges #unionisation #SinglePlayer #Firstperson #idSoftware #Shooter #unions #union
Id Software devs form "wall-to-wall" union, with 165 workers at Doom studio the latest to vote in favour - https://www.rockpapershotgun.com/id-software-devs-form-wall-to-wall-union-with-165-workers-at-doom-studio-the-latest-to-vote-in-favour #Shooter:FirstPerson #Doom:TheDarkAges #unionisation #SinglePlayer #Firstperson #idSoftware #Shooter #unions #union
🎉 Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.
#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.
The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.
Which #idTech-based games do you remember?