It's been a cold few weeks in #Connecticut but I finally broke out the #ebike again for a ride a local coffee shop. An hour ride a day keeps the bad mood away.
This time, sporting a few stickers from my favorite fictional resistance groups. :)
#Tag
It's been a cold few weeks in #Connecticut but I finally broke out the #ebike again for a ride a local coffee shop. An hour ride a day keeps the bad mood away.
This time, sporting a few stickers from my favorite fictional resistance groups. :)
my #halflife3 prediction is that it will never be released, as at this point no product will ever meet the fans' expectations
perhaps valve will make additional spin-offs and games set in the same universe, but these will not be called "half-life 3" purely to avoid people being disappointed
(and if i'm ever proven wrong, then y'all can enjoy playing half-life 3)
Half-Life 3 est attendu pour 2026, mais Valve temporise - https://www.ginjfo.com/actualites/logiciels/jeux-video-logiciels/half-life-3-est-attendu-pour-2026-mais-valve-temporise-20251215
> Il est dit que Valve hésiterait à communiquer officiellement tant que le coût des composants, et en particulier ceux de la mémoire, reste imprévisible. Les prix de la DRAM et de la NAND ont explosé, avec des hausses estimées entre 200 % et 500 % par rapport à octobre.
Saloperie d'IA !
Wah j'ai un bug bizarre avec Half-life sur la Steam Deck : le jeu démarre mais le menu principal s'affiche pas et donc je peux pas démarrer de partie. Avec Proton le menu fonctionne et je peux démarrer une partie mais la manette ne fonctionne pas…
Je croyais que le jeu avait été porté sur Linux y'a déjà des années !?
🎉 Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.
#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.
The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.
Which #idTech-based games do you remember?