@zoneghost QA in gamedev is still the wild west. Even if you have a good QA department, so much QA still is just inspection after the error has been made and time has been spent. It's sad. And don't even look at art / data pipelines. Code is usually better though.
@zoneghost sorry to hear that. I'm my industry QA is a developed, reviewed and audited skill
@Celeritas2 nah it's fine it wasn't the point of the playtest to find bugs and I 'm not going to spend a lot of time trying to repro bugs with half the information i need. We have proper QA too.
Honestly the main thing I want from this is now everyone in the studio understands all the bits of the game rather than just the bit "they do"
@zoneghost well done great result then. Everyone understanding the end to and is great