added flint knife and cordage, which you get from using a knife on flamereeds
this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next
Post
added flint knife and cordage, which you get from using a knife on flamereeds
this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next
nothing to really show today. i replaced a bunch of spaghetti code for left click behaviors like breaking and placing blocks with modular behavior instances, which is needed for more complex interactions with the carpentry table
which doesn't screenshot particularly well
ok i've finally reworked all my block code so that i can have more complex blocks with data stored outside the standard block array, and i've fixed all the bugs that caused
so now i can finally get started on what i was actually supposed to be doing which is adding block entities so i can make the carpentry table usable
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