I'm thinking about prototyping a quick-and-easy #solarpunk #TTRPG based on #forTheQueen game.
Little setting, no characters, just a lot of story prompts on cards the players draw one after another to tell a tale together.
Some topics I'm exploring so far:
- A rescue effort after an environmental disaster, telling the story of the community being saved
- Climate refugees moving into a new, wooden sustainable social housing
For context: https://alxd.org/notes-towards-a-solarpunk-game-design-overview.html
alxd - solarpunk hacker
Notes Towards a Solarpunk Game Design - Overview
Solarpunk Game Design Sketch by Scan101 I've always been interested in game design and how subtly it can teach and influence us. It's not only how a given game is constructed on the surface, but also what emergent behaviours it can induce in us - and make us internalize, more or less consciously. I find Solarpunk fascinating as a genre which is connected to - but distinct from - other kinds of climate and science fiction. Its many perspectives are an attempt to balance a big, global narrative of saving the planet and creating a sustainable civilization with a very humane and communal perspective of our way there. I've been working on this blogpost for a year and I see that it's never going to be as comprehensive as I would like to. In the spirit of "done is better than perfect", let me then present you with my Notes Towards - and hope that you find them useful! Game Type Legend V - Video Game B - Board Game / Card Game R - Role Playing Game / Storytelling Game What makes a …
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