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Andrew Wooldridge 馃巻 boosted
Belghast
Belghast
@belghast@gamepad.club  路  activity timestamp last week

Morning Folks. This morning, I dive into a more academic post talking about the concept of Progress Engines... or... why #PathOfExile2 progression does not feel anywhere near as good as #PathOfExile 1.

https://aggronaut.com/2025/12/23/progress-engines/

#ARPG #MMO #MMORPG #VideoGames #Games #Gaming

Tales of the Aggronaut

Progress Engines - Tales of the Aggronaut

The concept of Progress Engines or... Why Path of Exile II Progression does not feel anywhere near as good as POE1.
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Belghast
Belghast
@belghast@gamepad.club  路  activity timestamp last week

Morning Folks. This morning, I dive into a more academic post talking about the concept of Progress Engines... or... why #PathOfExile2 progression does not feel anywhere near as good as #PathOfExile 1.

https://aggronaut.com/2025/12/23/progress-engines/

#ARPG #MMO #MMORPG #VideoGames #Games #Gaming

Tales of the Aggronaut

Progress Engines - Tales of the Aggronaut

The concept of Progress Engines or... Why Path of Exile II Progression does not feel anywhere near as good as POE1.
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sebsauvage
sebsauvage
@sebsauvage@framapiaf.org  路  activity timestamp 3 months ago

@zil @tuxicoman @C_Duv @FLOZz @romainbecker

Il me semble qu'il y avait aussi un article de Phoronix, mais je ne retrouve plus.

Sinon tous les jeux DirectX 9/10/11 tournent plus vite avec dxvk qu'en DirectX natif.
https://sebsauvage.net/links/?qqX4-Q

Tuxicoman
Tuxicoman
@tuxicoman@social.jesuislibre.net replied  路  activity timestamp 3 months ago

@sebsauvage @zil @C_Duv @FLOZz @romainbecker

Merci bon. Faudrait que je teste les jeux Steam sur Linux visiblement.

J'ai eu une mauvais experience avec #PathofExile2 c'etait saccad茅 comme si les shaders 茅taient toujours recompil茅s

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