Did not yet watched it myself, but it is by @chrisbiscardi So it is probably good. #rust #bevy #bevy_engine
Lots of things happened my #Bevy flight simulator since my last update two days ago.
- New cockpit model
- There is a throttle display
- The sun position can now be changed without recompiling (settings.json)
- All screen space effects are in one file (sse.rs)
- Complete rewrite of the input handling (makes the helicopter easier to control)
- There's a new procedural terrain (it doesn't have collisions yet)
https://codeberg.org/wesfly/bevy-fs/
https://github.com/wesfly/bevy_fs/
Lots of things happened my #Bevy flight simulator since my last update two days ago.
- New cockpit model
- There is a throttle display
- The sun position can now be changed without recompiling (settings.json)
- All screen space effects are in one file (sse.rs)
- Complete rewrite of the input handling (makes the helicopter easier to control)
- There's a new procedural terrain (it doesn't have collisions yet)
https://codeberg.org/wesfly/bevy-fs/
https://github.com/wesfly/bevy_fs/
Did not yet watched it myself, but it is by @chrisbiscardi So it is probably good. #rust #bevy #bevy_engine
The graphics of the flight simulator have improved significantly over the last days, with a new atmospheric ambient light and screenspace ambient occlusion. There is also an update to the 3D model of the cockpit. I can't update to Bevy 0.18 yet, but I will do that asap.
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
The graphics of the flight simulator have improved significantly over the last days, with a new atmospheric ambient light and screenspace ambient occlusion. There is also an update to the 3D model of the cockpit. I can't update to Bevy 0.18 yet, but I will do that asap.
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
Hi #bevy ! We're looking to apply for Google Summer of Code 2026, to help teach and train students and those new to #opensource.
Have a project idea that you'd like to mentor? Interested in being a mentor in general? Sign up here! https://docs.google.com/spreadsheets/d/1ehuIyy32z1CDBpdSaYLEUCT3J3EOiV7v5eRcNVGMEVQ
Applications open on January 19th, so we'd like to get this set up this week :)
Hi #bevy ! We're looking to apply for Google Summer of Code 2026, to help teach and train students and those new to #opensource.
Have a project idea that you'd like to mentor? Interested in being a mentor in general? Sign up here! https://docs.google.com/spreadsheets/d/1ehuIyy32z1CDBpdSaYLEUCT3J3EOiV7v5eRcNVGMEVQ
Applications open on January 19th, so we'd like to get this set up this week :)
Today's changes include the addition of screen space reflections, which can be disabled via the settings.json file. There is also a more detailed cockpit and a bug that caused the game to crash when motion blur was disabled has been fixed.
https://codeberg.org/wesfly/bevy-fs
#rust #rustlang #gamedev #FlightSim #aviation #bevy #helicopter #airplane #DevLog
Today's changes include the addition of screen space reflections, which can be disabled via the settings.json file. There is also a more detailed cockpit and a bug that caused the game to crash when motion blur was disabled has been fixed.
https://codeberg.org/wesfly/bevy-fs
#rust #rustlang #gamedev #FlightSim #aviation #bevy #helicopter #airplane #DevLog
After a few days of struggling, I finally realised that it would be easier to make helicopter flight dynamics with Bevy Rapier, and it works now! Flying the helicopter in the simulator is probably as hard as flying a real one.
After a few days of struggling, I finally realised that it would be easier to make helicopter flight dynamics with Bevy Rapier, and it works now! Flying the helicopter in the simulator is probably as hard as flying a real one.
The Bevy Metrics dashboard is now live at https://metrics.bevy.org!
For each #Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
Two cool blog posts about implementing memory-efficient ASTs (abstract syntax trees, the in-memory representation of programming languages) in #Rust
https://jhwlr.io/super-flat-ast/
https://www.cs.cornell.edu/~asampson/blog/flattening.html
The first is very similar to my implementation of the cuicui DSL (https://github.com/nicopap/cuicui_layout/blob/main/design_docs/ast.md) The second mentions #bevy, which reminds me of how many people in the bevy chat said the ECS would be a good storage for AST nodes (it would indeed, but the "super flat AST" is better)
The Bevy Metrics dashboard is now live at https://metrics.bevy.org!
For each #Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
Two cool blog posts about implementing memory-efficient ASTs (abstract syntax trees, the in-memory representation of programming languages) in #Rust
https://jhwlr.io/super-flat-ast/
https://www.cs.cornell.edu/~asampson/blog/flattening.html
The first is very similar to my implementation of the cuicui DSL (https://github.com/nicopap/cuicui_layout/blob/main/design_docs/ast.md) The second mentions #bevy, which reminds me of how many people in the bevy chat said the ECS would be a good storage for AST nodes (it would indeed, but the "super flat AST" is better)