Continuing the series on the evolution of #AgentsOfGroove, another art feature: the club level, as well as the gameplay UI for the button matching portions of the game, both changed a lot over the span of two years. This was the first level we prototyped when we started experimenting on the #playdate!

#gamedev #indiedev#ScreenshotSaturday #pixelart #1bit

This screenshot depicts the current state of the art. The characters are more polished, the button prompts are completely different, larger, and use d-pad icons instead of the letters A and B as before. They're highlighted in different ways, including with flashing rings or stars rather than small flames. The vertical bar on the left is slimmer and has a star about 80% of the way up.
This screenshot depicts the current state of the art. The characters are more polished, the button prompts are completely different, larger, and use d-pad icons instead of the letters A and B as before. They're highlighted in different ways, including with flashing rings or stars rather than small flames. The vertical bar on the left is slimmer and has a star about 80% of the way up.
Progress is evident in this third shot, with a new disco ball that is more stylized and polished. The background is also more polished, and a whole new DJ console is in the scene, showing a pair of headphones and various knobs, cables, and sliders. The record spinning on it has been redrawn as well. The card in the upper right corner has a smaller size and a border around it, as well as a different font and reads "18825".
Progress is evident in this third shot, with a new disco ball that is more stylized and polished. The background is also more polished, and a whole new DJ console is in the scene, showing a pair of headphones and various knobs, cables, and sliders. The record spinning on it has been redrawn as well. The card in the upper right corner has a smaller size and a border around it, as well as a different font and reads "18825".
The same scene, but with art that is already a lot closer to its final form. There are now four characters on the dance floor and they're much more defined. Sections of the floor, as well as spotlights above, light up as the player presses the buttons corresponding to the scrolling icons, which are completely redrawn and catch on fire when the player is doing well. The disco ball has much more detail, depicting the small mirror sections, and the crowd in the background is also more recognizable and defined. There's now a placeholder DJ console at the bottom, behind the scrolling icons, with a vinyl record spinning on it, but the art for it is still simple and sparse. A vertical bar is on the left side of the screen, completely full. A text label in the upper right corner reads "14800".
The same scene, but with art that is already a lot closer to its final form. There are now four characters on the dance floor and they're much more defined. Sections of the floor, as well as spotlights above, light up as the player presses the buttons corresponding to the scrolling icons, which are completely redrawn and catch on fire when the player is doing well. The disco ball has much more detail, depicting the small mirror sections, and the crowd in the background is also more recognizable and defined. There's now a placeholder DJ console at the bottom, behind the scrolling icons, with a vinyl record spinning on it, but the art for it is still simple and sparse. A vertical bar is on the left side of the screen, completely full. A text label in the upper right corner reads "14800".
A very early screenshot of the Cat and Fox club level from Agents of Groove. The art is still a rough placeholder, but the main elements are there: Daley Bellbottoms on the left side of the rectangular dance floor seen in perspective from an elevated position, another dancer on the right side, the big disco ball spinning on top. A and B button icons are scrolling at the bottom from right to left, and a text label reads "Perfect!" above the lower middle, commenting on player performance with the most recent button press. Another label, right in the middle of the screen, reads "Crank it up!", which was also the working name for Agents of Groove at the time. A third label is in the upper right corner and reads "Score: 5025". Two big speakers are in the back of the scene, at the corners of the dance floor, and the silhouette of a crowd completes the picture in the background.
A very early screenshot of the Cat and Fox club level from Agents of Groove. The art is still a rough placeholder, but the main elements are there: Daley Bellbottoms on the left side of the rectangular dance floor seen in perspective from an elevated position, another dancer on the right side, the big disco ball spinning on top. A and B button icons are scrolling at the bottom from right to left, and a text label reads "Perfect!" above the lower middle, commenting on player performance with the most recent button press. Another label, right in the middle of the screen, reads "Crank it up!", which was also the working name for Agents of Groove at the time. A third label is in the upper right corner and reads "Score: 5025". Two big speakers are in the back of the scene, at the corners of the dance floor, and the silhouette of a crowd completes the picture in the background.

Continuing the series on the evolution of #AgentsOfGroove, another art feature: the club level, as well as the gameplay UI for the button matching portions of the game, both changed a lot over the span of two years. This was the first level we prototyped when we started experimenting on the #playdate!

#gamedev #indiedev#ScreenshotSaturday #pixelart #1bit

This screenshot depicts the current state of the art. The characters are more polished, the button prompts are completely different, larger, and use d-pad icons instead of the letters A and B as before. They're highlighted in different ways, including with flashing rings or stars rather than small flames. The vertical bar on the left is slimmer and has a star about 80% of the way up.
This screenshot depicts the current state of the art. The characters are more polished, the button prompts are completely different, larger, and use d-pad icons instead of the letters A and B as before. They're highlighted in different ways, including with flashing rings or stars rather than small flames. The vertical bar on the left is slimmer and has a star about 80% of the way up.
Progress is evident in this third shot, with a new disco ball that is more stylized and polished. The background is also more polished, and a whole new DJ console is in the scene, showing a pair of headphones and various knobs, cables, and sliders. The record spinning on it has been redrawn as well. The card in the upper right corner has a smaller size and a border around it, as well as a different font and reads "18825".
Progress is evident in this third shot, with a new disco ball that is more stylized and polished. The background is also more polished, and a whole new DJ console is in the scene, showing a pair of headphones and various knobs, cables, and sliders. The record spinning on it has been redrawn as well. The card in the upper right corner has a smaller size and a border around it, as well as a different font and reads "18825".
The same scene, but with art that is already a lot closer to its final form. There are now four characters on the dance floor and they're much more defined. Sections of the floor, as well as spotlights above, light up as the player presses the buttons corresponding to the scrolling icons, which are completely redrawn and catch on fire when the player is doing well. The disco ball has much more detail, depicting the small mirror sections, and the crowd in the background is also more recognizable and defined. There's now a placeholder DJ console at the bottom, behind the scrolling icons, with a vinyl record spinning on it, but the art for it is still simple and sparse. A vertical bar is on the left side of the screen, completely full. A text label in the upper right corner reads "14800".
The same scene, but with art that is already a lot closer to its final form. There are now four characters on the dance floor and they're much more defined. Sections of the floor, as well as spotlights above, light up as the player presses the buttons corresponding to the scrolling icons, which are completely redrawn and catch on fire when the player is doing well. The disco ball has much more detail, depicting the small mirror sections, and the crowd in the background is also more recognizable and defined. There's now a placeholder DJ console at the bottom, behind the scrolling icons, with a vinyl record spinning on it, but the art for it is still simple and sparse. A vertical bar is on the left side of the screen, completely full. A text label in the upper right corner reads "14800".
A very early screenshot of the Cat and Fox club level from Agents of Groove. The art is still a rough placeholder, but the main elements are there: Daley Bellbottoms on the left side of the rectangular dance floor seen in perspective from an elevated position, another dancer on the right side, the big disco ball spinning on top. A and B button icons are scrolling at the bottom from right to left, and a text label reads "Perfect!" above the lower middle, commenting on player performance with the most recent button press. Another label, right in the middle of the screen, reads "Crank it up!", which was also the working name for Agents of Groove at the time. A third label is in the upper right corner and reads "Score: 5025". Two big speakers are in the back of the scene, at the corners of the dance floor, and the silhouette of a crowd completes the picture in the background.
A very early screenshot of the Cat and Fox club level from Agents of Groove. The art is still a rough placeholder, but the main elements are there: Daley Bellbottoms on the left side of the rectangular dance floor seen in perspective from an elevated position, another dancer on the right side, the big disco ball spinning on top. A and B button icons are scrolling at the bottom from right to left, and a text label reads "Perfect!" above the lower middle, commenting on player performance with the most recent button press. Another label, right in the middle of the screen, reads "Crank it up!", which was also the working name for Agents of Groove at the time. A third label is in the upper right corner and reads "Score: 5025". Two big speakers are in the back of the scene, at the corners of the dance floor, and the silhouette of a crowd completes the picture in the background.
@mdc

AFAIK, there hasn't been a hardware implementation of #uxn thus far.

The instruction set is pretty simple, the core is just 100 lines of C. I'd surmise it could be implemented in the very dinkiest #fpga, and using some kind of TTL asic or something (I'm way, way, way beyond my competency, here (and almost everywhere else, lolol)) should be quite doable.

Of course, stuff like graphics would be more complex, as it gives you any 4 colors out of a range of 4096, and the display size can be variable, but it's been implemented on reasonably limited hardware like the #PlayDate and Gameboy Advance.

I'm kind of wondering if anyone has attempted a true 8-bit implementation, like on a #Commodore64. XD

The cell-based coloring system of most 8-bit micros would be challenging to adapt uxn to, unless you just assumed monochrome.

I recently had the good fortune to interview the two developers who have made a #Nintendo emulator work on the #Playdate console - 'CrankBoy'

If you'd like to read my feature article I wrote, and then had the further good fortune on sharing on my friend @gardiner_bryant site, then please follow the link and tell me what you think!

I love the Playdate, it's one of the true oddities of #gaming in that it is so, so unique

https://gardinerbryant.com/crankboy-how-two-devs-made-game-boy-run-on-the-playdate/

I recently had the good fortune to interview the two developers who have made a #Nintendo emulator work on the #Playdate console - 'CrankBoy'

If you'd like to read my feature article I wrote, and then had the further good fortune on sharing on my friend @gardiner_bryant site, then please follow the link and tell me what you think!

I love the Playdate, it's one of the true oddities of #gaming in that it is so, so unique

https://gardinerbryant.com/crankboy-how-two-devs-made-game-boy-run-on-the-playdate/

There are so many gems in Playdate's second Season of games. My latest obsession is Tiny Turnip, which also pulls off a perfect game mechanic using the crank, and works great to pick up and play for 5-10 minutes at a time. Plus the soundtrack is so good! The whole package gives me vibes of jamming on an Amiga game for an afternoon after school. https://play.date/games/tiny-turnip/ #playdate

Funny seeing #Nintendo with their new patents filed for this odd #Switch 'crank' that just makes me think of the cute yellow #Playdate console!

"In the first embodiment, the crank features a rotary disc (#803), which is tracked by the mouse sensor (172) through a window (807). Two magnets (511 & 512) secure the attachment."

Interesting to see, at least

#gaming