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josh's harp
josh's harp
@Joshsharp@aus.social  ·  activity timestamp 7 hours ago

A little while back I read a blog post from someone saying that #godot was a good choice for cross-platform GUI apps, even though it's a game engine. I've had many troubles with my #rust GUI library choice of Iced for my media player, and I've made game stuff in Godot before, so I decided to give it a go! There are compromises, of course, but I'm pleasantly surprised with how well it's worked so far.

Screenshot of a media player program with "Folders" tab selected, and a bunch of folders with artist names and album art in a grid view.
Screenshot of a media player program with "Folders" tab selected, and a bunch of folders with artist names and album art in a grid view.
Screenshot of a media player program with "Folders" tab selected, and a bunch of folders with artist names and album art in a grid view.
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Peta :blobfox: foppa
Peta :blobfox: foppa
@petafloppa@meow.social replied  ·  activity timestamp 6 hours ago

@Joshsharp interested to hear - what were your troubles with Iced?

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josh's harp
josh's harp
@Joshsharp@aus.social replied  ·  activity timestamp 6 hours ago

@petafloppa showing many hundreds of images loaded from disk inside one scrollview is a specific kinda use case, I acknowledge that, so it's a me problem too. Before the most recent release, rendering and scrolling performance was quite bad. On the current release 0.14, performance is a bit better but still not smooth, still too embarrassing for anyone but me to use. The trade-off in that slight gain is that it's using many gigs of ram to keep all those images cached 😅 plus some new separate issues like text drawing outside its bounds, and the app randomly crashing on minimise/restore. I like it, just wish it was more mature

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