Considering #interactiveFiction from my limited experience of what I think of as thrash clickers (point and click adventure games where they say, "don't thrash" ie don't always just click on everything but think about the puzzle first, where in reality, I always end up thrashing), and the age-old choose-your-own-adventure books I read some of from my school library around 1990±.
I am probably fairly #typicallyNaive.