#godotengine #gamedev friends, I need your help.
I got a panel showing my game's input. Organized via a VBox, each line one input. Now I'd like to show/hide inputs contextually (depending if they make sense for current situation).
I got the triggers and I can toggle visibility state - works fine - but it's jarring. Ideally I'd like to scale in/out these elements. But since everything is in BoxContainers, their scale is fixed. I know there's a solution - I just can't figure it out. Help!