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josh's harp
@Joshsharp@aus.social  ·  activity timestamp 5 days ago

Fucking around in #godot #gamedev with isometric 3D and a shader that quantises colours to my set palette with dithering. Very little idea what I'm doing but I love the crunchy look of the dithering, it feels like a visual distortion pedal in that it adds a layer of noise that gives the result more depth, and also hides my lack of skill haha

An unfinished isometric 3D scene with some ground, dead trees, a house. If the shit isn't compressed out of the image you can hopefully see big chunky dithered pixels that keep a 24-colour palette, kinda yellow to red to dark purple.
An unfinished isometric 3D scene with some ground, dead trees, a house. If the shit isn't compressed out of the image you can hopefully see big chunky dithered pixels that keep a 24-colour palette, kinda yellow to red to dark purple.
An unfinished isometric 3D scene with some ground, dead trees, a house. If the shit isn't compressed out of the image you can hopefully see big chunky dithered pixels that keep a 24-colour palette, kinda yellow to red to dark purple.
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