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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp 4 weeks ago

In centuries past, when the land was often at war, many of the citizens buried in the #Ossuary were brave warriors who had fallen in battle. The necromancer has reanimated their bleached bones, and now they wander the corridors and chambers, mistaking the living for their enemies from days gone by. They still draw strength from their tarnished sword and shield. You can download the game from https://cyningstan.itch.io/ossuary #ibmpc #msdos #cga

itch.io

Ossuary by Cyningstan

A simple Roguelike for the Sinclair Spectrum and IBM PC.
On level 10 we start to find skeletons. We also found an amulet on level 8 or 9, which has changed up the combat arithmetic again. The amulet, like the wand, adds a +2 bonus to intelligence, and makes that the stat used for defence. So using the wand and amulet together provides a +4 bonus for both attacking and defending. We did also pick up an iron shield, which adds +4 to defence. So the hero's best options are either using wand/amulet for 12/12 attack/defence, or sword/iron shield for 11/13 attack/defence. We've chosen magic to fight the skeletons, which are enlarged in the inset.
On level 10 we start to find skeletons. We also found an amulet on level 8 or 9, which has changed up the combat arithmetic again. The amulet, like the wand, adds a +2 bonus to intelligence, and makes that the stat used for defence. So using the wand and amulet together provides a +4 bonus for both attacking and defending. We did also pick up an iron shield, which adds +4 to defence. So the hero's best options are either using wand/amulet for 12/12 attack/defence, or sword/iron shield for 11/13 attack/defence. We've chosen magic to fight the skeletons, which are enlarged in the inset.
On level 10 we start to find skeletons. We also found an amulet on level 8 or 9, which has changed up the combat arithmetic again. The amulet, like the wand, adds a +2 bonus to intelligence, and makes that the stat used for defence. So using the wand and amulet together provides a +4 bonus for both attacking and defending. We did also pick up an iron shield, which adds +4 to defence. So the hero's best options are either using wand/amulet for 12/12 attack/defence, or sword/iron shield for 11/13 attack/defence. We've chosen magic to fight the skeletons, which are enlarged in the inset.
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